Advice for a new user

Support for running, installing or compiling OpenMW

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Gallafayo
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Joined: 06 Aug 2017, 17:14

Advice for a new user

Post by Gallafayo »

Hello,

I've used OpenMW on my PC and loved it, so I decided to get a Rasberry Pi 3B.

Can anyone recommend an OS? I know OpenMW can be installed on several of them, but I'm looking for the easiest/most user friendly.

Thank you in advance!
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lysol
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Location: Sweden

Re: Advice for a new user

Post by lysol »

AFAIK, it isn't really worth the trouble trying to use OpenMW on the RaspberryPi 3 yet, unless you're just experimenting. But correct me someone if I'm wrong.
Gallafayo
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Joined: 06 Aug 2017, 17:14

Re: Advice for a new user

Post by Gallafayo »

If that the case I'll just stick to RetroPi.
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psi29a
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Re: Advice for a new user

Post by psi29a »

You'll have your work cut out for you. :) I got it running on a RPi2: 1080P @ 15fps but that was the example suite, Morrowind will be a pink-ish mess as s3tc isn't supported. you'll have to uncompress all the textures and you'll get 8~12fps
Gallafayo
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Joined: 06 Aug 2017, 17:14

Re: Advice for a new user

Post by Gallafayo »

That sounds worth a try! What operating system did you use? Any tips?
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psi29a
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Re: Advice for a new user

Post by psi29a »

Standard Raspbian with VC4 enabled. Verified that it was running with glxinfo, then compiled my own version of OSG without osgQt plugin, using standard GLand not GLESv1. I then compiled OpenMW from scratch.

The OSG available in Raspbian is what is pulled in from Debian and it is compiled against Qt5 (problems) and GLESv1 (wtf?!) when running armhf.

arm64 is another story however, if you can get an OS installed that is arm64 arch on a RPi3 (possible?) then all libraries should be ready to go and you just have to compile OpenMW from scratch.

Good luck!
Gallafayo
Posts: 4
Joined: 06 Aug 2017, 17:14

Re: Advice for a new user

Post by Gallafayo »

Thanks a million!
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