Hello everyone, I'm running OpenMw (0.41) and I have to say it's great, so first thing I want to do is to thank the people who made this project possible. However, there's a problem that bothers me: there are some missing meshes.
The more I explore the world, the more wandering giant exclamation points I find. Until now, the game is missing the Dark Brotherhood cuirass mesh, the Netch Leather cuirass mesh, and the Imperial Chainmail cuirass mesh. I tried to run the original Morrowind.exe file, started over, and everything was just fine: these meshes are not missing. I really don't know what could be the matter with OpenMW. The only mod I am running is Xenn's Marskman overhaul.
Is there someone with the same problem? How did you solve that? Is it possible to convert the .openmwsave file to a vanilla (ess) format?
sorry wrong forum
Problems with meshes
Re: Problems with meshes
First, open the launcher, go to the fourth tab, e assure that the path to Morrowind is correct.
There is a button named "Run Settings Importer". Reimport and maybe everything will be fixed.
There is a button named "Run Settings Importer". Reimport and maybe everything will be fixed.
Re: Problems with meshes
Thank you for your fast reply! After some messing with the load order, it finally worked.
By the way, does anyone know why the performance drops to 10-15 fps in sadrith mora? I do usually get 30 fps in cities, however the game becomes nearly unplayable there
By the way, does anyone know why the performance drops to 10-15 fps in sadrith mora? I do usually get 30 fps in cities, however the game becomes nearly unplayable there
Re: Problems with meshes
viewtopic.php?f=8&t=3968&hilit=sadrith+moraWhiteGuar wrote: By the way, does anyone know why the performance drops to 10-15 fps in sadrith mora? I do usually get 30 fps in cities, however the game becomes nearly unplayable there
Summary: Lots of collisions going on in Sadrith Mora + CPU based physics engine.
Re: Problems with meshes
You could give 0.42 a try:WhiteGuar wrote:Thank you for your fast reply! After some messing with the load order, it finally worked.
By the way, does anyone know why the performance drops to 10-15 fps in sadrith mora? I do usually get 30 fps in cities, however the game becomes nearly unplayable there
viewtopic.php?f=20&t=4058&start=90#p46790
Re: Problems with meshes
Same thing with my laptop with i7-3632QM.performance drops to 10-15 fps in sadrith mora
Profilier shows 50-80 points in physics thread when I use a game with some mods.
There is a question:
When I modified physicsDt from 1/60 to 1/12 I got 5-8 points in physics thread and 25-50 fps (with bottleneck in graphics/draw threads).
On clean game i got 10-15 points with 1/60 and 1-2 points with 1/12 (with bottleneck in graphics/draw threads in both cases).
Can we make the step configurable or we need strictly 1/60?
- AnyOldName3
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Re: Problems with meshes
It helps with a lot of things to have deterministic physics simulation, and that requires everyone has the same physics timestep. Going to a larger simulation separation can itself cause a bunch of physics issues, so it shouldn't be less frequent than 60 times a second on good machines, which forces slower ones to struggle.
There are other potential problems that can maybe be fixed eventually, though.
There are other potential problems that can maybe be fixed eventually, though.
Re: Problems with meshes
What version are you guys running? This was fixed, or at least drastically improved, recently.
Re: Problems with meshes
Latest master, Linux. In 0.41 performance was much worse.What version are you guys running?
PhysicsSystem::applyQueuedMovement(float dt) causes slowdown in areas with large number of actors.
Re: Problems with meshes
Upgrading to 0.42 solved the problem for me, many thanks.