openmw.cfg data= line on Mac and "smart" quotes
Posted: 23 Dec 2016, 23:02
Struggling a great deal with adding in official mods "masterindex" and other official ones (Helm of Tohan and Adamantium Armor). If you go download those, you find they fit the description of how a mod folder is supposed to be organized, with the .esp in the top level of the folder and the subsidiary folders for meshes and textures and the others (that are used by that mod) all organized correctly.
Yet, no matter where I put them, the mod would not show up.
Another note, I am not exactly youthful and my eyes are are not quite as good as they used to be, so I missed this until I really got to looking...
I finally saw it
When I use TextEdit.app to add the data="..." line, I finally noticed the fact that, when I typed the closing double-quote mark, just like the "helpful" capabilities in word processors, the text editor "helpfully" changed them to smart quotes. I then had to go in and "highlight" each smart quote and change them back to " (by just highlight them and typing over them - and NOT hitting a space bar - by clicking AWAY rather than space bar, I do not allow the TextEdit.app program to modify what I typed).
Anyway, when I did that, it worked. Then I decided to "double-check" it by doing the next one (ebartifact, Helm of Tohan). I opened up the configuration file and manually typed the line and, lo and behold, when I typed that closing double-quote, it changed them to be smart quotes on that new line - like this:
encoding=win1252
data="/Users/charlesmeade/Library/Application Support/openmw/data"
data="/Users/charlesmeade/Documents/openmw/masterindex"
data=“/Users/charlesmeade/Documents/openmw/ebartifact”
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
content=master_index.esp
LOOK VERY CAREFULLY at the quote marks around the ebartifact data line - you will see they look SLIGHTLY DIFFERENT than the ones on the other lines.
Of course, this is NOT a problem with OpenMW - it is just a "helpful feature" (I mean that sarcastically) that thinks that it is OK for a text editor to behave like a word processor. Oh well, at least I figured it out - select EACH of those and make sure they are normal double-quote marks by overtyping them and making sure the normal double-quote mark appears.
Now, I will try it by copying the earlier line and only editing that last part (I am designating one place to put all mods that I want working like this).
Just thought it might help some future MAC user - to understand that the TextEdit.app is "helping" you in a very unhelpful way in this case.
Yet, no matter where I put them, the mod would not show up.
Another note, I am not exactly youthful and my eyes are are not quite as good as they used to be, so I missed this until I really got to looking...
I finally saw it
When I use TextEdit.app to add the data="..." line, I finally noticed the fact that, when I typed the closing double-quote mark, just like the "helpful" capabilities in word processors, the text editor "helpfully" changed them to smart quotes. I then had to go in and "highlight" each smart quote and change them back to " (by just highlight them and typing over them - and NOT hitting a space bar - by clicking AWAY rather than space bar, I do not allow the TextEdit.app program to modify what I typed).
Anyway, when I did that, it worked. Then I decided to "double-check" it by doing the next one (ebartifact, Helm of Tohan). I opened up the configuration file and manually typed the line and, lo and behold, when I typed that closing double-quote, it changed them to be smart quotes on that new line - like this:
encoding=win1252
data="/Users/charlesmeade/Library/Application Support/openmw/data"
data="/Users/charlesmeade/Documents/openmw/masterindex"
data=“/Users/charlesmeade/Documents/openmw/ebartifact”
content=Morrowind.esm
content=Tribunal.esm
content=Bloodmoon.esm
content=master_index.esp
LOOK VERY CAREFULLY at the quote marks around the ebartifact data line - you will see they look SLIGHTLY DIFFERENT than the ones on the other lines.
Of course, this is NOT a problem with OpenMW - it is just a "helpful feature" (I mean that sarcastically) that thinks that it is OK for a text editor to behave like a word processor. Oh well, at least I figured it out - select EACH of those and make sure they are normal double-quote marks by overtyping them and making sure the normal double-quote mark appears.
Now, I will try it by copying the earlier line and only editing that last part (I am designating one place to put all mods that I want working like this).
Just thought it might help some future MAC user - to understand that the TextEdit.app is "helping" you in a very unhelpful way in this case.