Hi,
I have a mac and I was hoping maybe some one out there can give me a step by step tutorial on how to add mods for mac since I'm tech savy.
I'd like to add the code patch, better heads, better textures, morrowind reborn, and some others if they work.
I don't know where to start in adding them.
Thanks,
pacific
PS: Is there a mac community on this forum?
Need a tutorial on how to add mods on mac version
Re: Need a tutorial on how to add mods on mac version
hi.
longer got deleted by time limit again xp
https://wiki.openmw.org/index.php?title ... stallation
https://wiki.openmw.org/index.php?title=Paths
add line
data="E:\Morrowind\Data Files1"
or where you got the esm and bsa files moved
to openmw.cfg before the content= lines at the bottom in
$HOME/Library/Preferences/openmw
code patch interacts with vanilla code so it's not gonna work with openmw. same with reborn due to different code if you'r not meaning rebirth. better heads and texture replacers by dropping the files to chosen data= folder and choosing the possible esm/esp files in the launcher. openmw still uses the ini file settings from original installations folder to weather and such.
it should work and if not some way it's a bug solving time.
ps. personally on windows.
longer got deleted by time limit again xp
https://wiki.openmw.org/index.php?title ... stallation
https://wiki.openmw.org/index.php?title=Paths
add line
data="E:\Morrowind\Data Files1"
or where you got the esm and bsa files moved
to openmw.cfg before the content= lines at the bottom in
$HOME/Library/Preferences/openmw
code patch interacts with vanilla code so it's not gonna work with openmw. same with reborn due to different code if you'r not meaning rebirth. better heads and texture replacers by dropping the files to chosen data= folder and choosing the possible esm/esp files in the launcher. openmw still uses the ini file settings from original installations folder to weather and such.
it should work and if not some way it's a bug solving time.
ps. personally on windows.
Re: Need a tutorial on how to add mods on mac version
so adding rebirth and better heads and better textures is not that easy then to add for mac? sry, not reborn, but rebirth.
Re: Need a tutorial on how to add mods on mac version
Adding any mods should be no harder on a mac than on any other OS.
I just downloaded Rebirth 3.0 and started testing it, it seems to work reasonably well at first look, some NItexture problems, a missing animation and Fargoth seems to get stuck getting to his hiding place but the quest works.
I just downloaded Rebirth 3.0 and started testing it, it seems to work reasonably well at first look, some NItexture problems, a missing animation and Fargoth seems to get stuck getting to his hiding place but the quest works.
Re: Need a tutorial on how to add mods on mac version
well i can't find my data folder. i tried this path:
$HOME/Library/Preferences/openmw
i also looked in application support and it wasn't there either.
$HOME/Library/Preferences/openmw
i also looked in application support and it wasn't there either.
Re: Need a tutorial on how to add mods on mac version
You can create "data" subdirectory in your ~/Library/preferences/openmw and it should work.
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- Posts: 2
- Joined: 20 Mar 2015, 22:49
Re: Need a tutorial on how to add mods on mac version
I came to this forum to literally ask the same question and now just figured it out.
OP: Open up a terminal and copy/paste
Then literally drag and drop all of your mod data folders here. Then open openmw and you will see the checkbox available in your data files. The mistake I was personally making was I dropped the whole folder for GraphicHerbalism in this spot, but I needed to drop the Meshes/Textures/esp files here.
OP: Open up a terminal and copy/paste
Code: Select all
mkdir $HOME/Library/Preferences/openmw/data
Code: Select all
open $HOME/Library/Preferences/openmw/data