Need a tutorial on how to add mods on mac version

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pacific90
Posts: 26
Joined: 31 Aug 2014, 00:16

Need a tutorial on how to add mods on mac version

Post by pacific90 »

Hi,

I have a mac and I was hoping maybe some one out there can give me a step by step tutorial on how to add mods for mac since I'm tech savy.

I'd like to add the code patch, better heads, better textures, morrowind reborn, and some others if they work.

I don't know where to start in adding them.

Thanks,

pacific

PS: Is there a mac community on this forum?
pacific90
Posts: 26
Joined: 31 Aug 2014, 00:16

Re: Need a tutorial on how to add mods on mac version

Post by pacific90 »

bump
User avatar
sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: Need a tutorial on how to add mods on mac version

Post by sjek »

hi.

longer got deleted by time limit again xp

https://wiki.openmw.org/index.php?title ... stallation
https://wiki.openmw.org/index.php?title=Paths

add line
data="E:\Morrowind\Data Files1"
or where you got the esm and bsa files moved
to openmw.cfg before the content= lines at the bottom in

$HOME/Library/Preferences/openmw

code patch interacts with vanilla code so it's not gonna work with openmw. same with reborn due to different code if you'r not meaning rebirth. better heads and texture replacers by dropping the files to chosen data= folder and choosing the possible esm/esp files in the launcher. openmw still uses the ini file settings from original installations folder to weather and such.

it should work and if not some way it's a bug solving time.

ps. personally on windows.
pacific90
Posts: 26
Joined: 31 Aug 2014, 00:16

Re: Need a tutorial on how to add mods on mac version

Post by pacific90 »

so adding rebirth and better heads and better textures is not that easy then to add for mac? sry, not reborn, but rebirth.
Tinker
Posts: 231
Joined: 06 Mar 2013, 17:35

Re: Need a tutorial on how to add mods on mac version

Post by Tinker »

Adding any mods should be no harder on a mac than on any other OS.

I just downloaded Rebirth 3.0 and started testing it, it seems to work reasonably well at first look, some NItexture problems, a missing animation and Fargoth seems to get stuck getting to his hiding place but the quest works.
pacific90
Posts: 26
Joined: 31 Aug 2014, 00:16

Re: Need a tutorial on how to add mods on mac version

Post by pacific90 »

well i can't find my data folder. i tried this path:

$HOME/Library/Preferences/openmw

i also looked in application support and it wasn't there either.
corristo
Posts: 495
Joined: 12 Aug 2011, 08:29

Re: Need a tutorial on how to add mods on mac version

Post by corristo »

You can create "data" subdirectory in your ~/Library/preferences/openmw and it should work.
bookcyclist
Posts: 2
Joined: 20 Mar 2015, 22:49

Re: Need a tutorial on how to add mods on mac version

Post by bookcyclist »

I came to this forum to literally ask the same question and now just figured it out.

OP: Open up a terminal and copy/paste

Code: Select all

mkdir $HOME/Library/Preferences/openmw/data

Code: Select all

open $HOME/Library/Preferences/openmw/data
Then literally drag and drop all of your mod data folders here. Then open openmw and you will see the checkbox available in your data files. The mistake I was personally making was I dropped the whole folder for GraphicHerbalism in this spot, but I needed to drop the Meshes/Textures/esp files here.
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