Used this guide to set up development environment for the first time (Windows 7, 64 bit). Built and ran the project successfully, though I definitely had to run qtbinpatcher despite using the qt installer. Also - no mention made of the msinttypes file which was required on my friends machine despite using VS2012.
However, following your guide definitely made setting up the dev environment more approachable (my first attempt was done without and ~5 hours into it I gave up) and aside from those (minor) points, it was great - thanks for taking the time to put it together.
New OpenMW Windows development environment guide
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- Posts: 2
- Joined: 21 Feb 2015, 01:09
Re: New OpenMW Windows development environment guide
Thanks : )
personally on xp i think i have totally messed the environment up so running it might take guite some time. Other's on 64 bit windows or other .?
personally on xp i think i have totally messed the environment up so running it might take guite some time. Other's on 64 bit windows or other .?
Re: New OpenMW Windows development environment guide
We'll see what changes OSG will result in for this guide, but hopefully I should be able to clean it up and get it linked on the wiki properly.
Also, thanks for trying it out all of you. Good that it seems to work all the way from XP to Windows 10.
Also, thanks for trying it out all of you. Good that it seems to work all the way from XP to Windows 10.
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- Posts: 2
- Joined: 21 Feb 2015, 01:09
Re: New OpenMW Windows development environment guide
First - this is only on my dev environment, downloading the OpenMW 0.35 installer for 64 bit windows does not have this problem. When I get in-game, I can't interact with world objects from the inventory menu (mousing over makes no change in the cursor / doesn't offer popup name) and I can't drag objects from my inventory to drop in the world. As this functionality exists in the "real" .exe, and as this is my first time setting up the environment, I'm not sure if I'm just doing something stupid - but I've replicated the problem across three machines now, 64 bit and 32 bit builds. Has anyone else run into this problem, or does anyone have any idea what I should look into to fix it?
I thought I'd post here first, since if I didn't do something stupid (likely) there might be a misstep in the guide.
I thought I'd post here first, since if I didn't do something stupid (likely) there might be a misstep in the guide.
Re: New OpenMW Windows development environment guide
Was very easy to follow, thanks