Some proposals

Support for running, installing or compiling OpenMW

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Svetomech
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Some proposals

Post by Svetomech » 01 Jun 2014, 14:36

1. Make scrolls, books, etc menu close using "Space" button
2. Underwater creatures are too aggressive - as soon as they see you (even if you're not in the water) they all will try to get as close to you as possible
3. Saved game doesn't include magic spells or skills - I was pretty disappointed to see them go after first save/load cycle. Only race-specific ability was still there
4. This (http://imgur.com/vppWMCP) shouldn't be there

v. 0.30.0

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scrawl
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Joined: 18 Feb 2012, 11:51

Re: Some proposals

Post by scrawl » 01 Jun 2014, 15:03

1. Make scrolls, books, etc menu close using "Space" button
In master everything is close-able using Esc. Is that good enough?
2. Underwater creatures are too aggressive - as soon as they see you (even if you're not in the water) they all will try to get as close to you as possible
https://bugs.openmw.org/issues/1304
3. Saved game doesn't include magic spells
Implemented in master.
4. This (http://imgur.com/vppWMCP) shouldn't be there
It's a bug in the game data and occurs in vanilla too (though randomly). There is a plank with the same ID in Bloodmoon.esm.

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Okulo
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Joined: 05 Feb 2012, 16:11

Re: Some proposals

Post by Okulo » 01 Jun 2014, 17:59

scrawl wrote:
1. Make scrolls, books, etc menu close using "Space" button
In master everything is close-able using Esc. Is that good enough?
It would be nice to have this on the Activate button, actually. Your finger is on that key anyway and it makes sense in the context to use it as deactivate. Having to travel to the escape key every time is kind of a bother.

nwah
Posts: 41
Joined: 21 Nov 2013, 07:40

Re: Some proposals

Post by nwah » 01 Jun 2014, 18:06

Agree with Okulo. Alternatively, make this key adjustable in the Controls menu.

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Svetomech
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Location: Moscow
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Re: Some proposals

Post by Svetomech » 04 Jun 2014, 00:06

In master everything is close-able using Esc. Is that good enough?
Sorry, but it isn't. Esc only opens up the game menu for me.
It would be nice to have this on the Activate button, actually.
Eeyup, that's what I meant in the first place.
Implemented in master.
Nice.
There is a plank with the same ID in Bloodmoon.esm.
I didn't mention I have the expansion... but yes, I do. (:
Is there any possible workaround?

Also, i've got another proposal. And a bug. And another one.

5. Sound should be muted if user hides the game (or at least there should be an appropriate option in the menu, checkbox style).
6. By the way, hiding does not work properly. I can't return to the game after hiding it - everything just freezes.
7. How do you manage sound for videos? Separate thread or what? Anyway, it [sound] doesn't stop after starting a new game (vanilla - it should) and I still can hear the music ending [main theme] when awakening on the ship.

P.S. If you need any specs just ask which exactly.

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