We currently build with _no_ RCs of anything. The last RC was SDL2, but those packages have just been updated to the final release.sirherrbatka wrote:Does OpenMW builds with that RC?
running out of memory
- psi29a
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Re: running out of memory
- sirherrbatka
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Re: running out of memory
I don't ask if we do it. I ask If anybody succeded to build OpenMw with Ogre 1.9 RC.
- psi29a
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Re: running out of memory
Sorry, I didn't understand your question. That is something else and I believe someone did some work a few months ago in preparation with Ogre3D 1.9sirherrbatka wrote:I don't ask if we do it. I ask If anybody succeded to build OpenMw with Ogre 1.9 RC.
Update: According to Chris, he had OpenMW working with Ogre3D 1.9 but that it required some ugly hacks and broke compatibility with 1.8. The ugly hacks could be hidden behind macros, but the real issue and fix needs to be in Ogre3D. It is unsure if the fix will land in time for 1.9 (since it in RC) or later though.
Re: running out of memory
I did. I required some pretty ugly changes in OpenMW, though... basically changing things like this:sirherrbatka wrote:I don't ask if we do it. I ask If anybody succeded to build OpenMw with Ogre 1.9 RC.
Code: Select all
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name);
Code: Select all
Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName(name).staticCast<Ogre::Material>();
Last I read, there was one or two prospects for fixing this, but I have no idea when it will be fixed, nor do I know whether or not it will be done for the 1.9 release.
Re: running out of memory
Fix for this has been merged: https://bitbucket.org/sinbad/ogre/commi ... a88da2652aChris wrote:I did. I required some pretty ugly changes in OpenMW, though... basically changing things like this:sirherrbatka wrote:I don't ask if we do it. I ask If anybody succeded to build OpenMw with Ogre 1.9 RC.
- psi29a
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Re: running out of memory
Holy crap man, you managed to get code into Ogre so that OpenMW can be upgraded to Ogre3D 1.9
Re: running out of memory
Chris: "Oh yea, I required some ugly stuff for this."
Scrawl: "Already fixed it."
haha
I nominate scrawl to be the next Zini if Zini disappears for some reason.
Scrawl: "Already fixed it."
haha
I nominate scrawl to be the next Zini if Zini disappears for some reason.