Not sure if this issue is connected with the one I reported about black terrain - viewtopic.php?f=8&t=1640 - so I'll report this one separately.
As per the subject title, enabling object shaders makes everything too bright (as per the screenshot).
Ubuntu 13.04. Nvidia GTS 550, with 304.88 drivers.
Object shaders - far too bright!
Object shaders - far too bright!
- Attachments
-
- Ogre.log-22June2013.zip
- Ogre.log file.
- (9.26 KiB) Downloaded 207 times
Re: Object shaders - far too bright!
Does MGE XE change any morrowind.ini settings? it seemed that it was doing this for me when I was importing .ini values from a Steam installation or a modded directory. Deleting my openmw.cfg and re-importing a more vanilla .ini file/directory(retail) fixed it for me. I'll do more testing on this eventually if no one comes up with anything.
Re: Object shaders - far too bright!
I think that would be the case, since lighting values are defined in the .ini. Maybe it's incompatible with our per-pixel lighting.
Re: Object shaders - far too bright!
Bump, and a request if anyone has a factory-default Morrowind.ini available to download, please?
Re: Object shaders - far too bright!
I cannot be 100% sure, but some 98% .
This .ini is from an installation with both official expansions, and no plugins at all. I hope it works for you.
This .ini is from an installation with both official expansions, and no plugins at all. I hope it works for you.
Re: Object shaders - far too bright!
Well, that was unexpected! It fixed this issue viewtopic.php?f=8&t=1640 - and this one too!
Re: Object shaders - far too bright!
It might be useful to note what is different between the ini files so this doesnt happen to anyone else.
Re: Object shaders - far too bright!
I agree. We may need to put this information into the Wiki.
Re: Object shaders - far too bright!
So what was the fix for this problem please? I made a new install of MW and OMW but still my game is far to bright and shines in orange light, even at night. Strangely the game also looks bad when I disable shaders wich causes everything to be very flat:
http://i.imgur.com/zmpIgK2.jpg - with shaders
http://i.imgur.com/oleUTGh.jpg - without shaders
(sry no better screenshots atm, but you can see re-made vanilla faces with normal maps tho )
http://i.imgur.com/zmpIgK2.jpg - with shaders
http://i.imgur.com/oleUTGh.jpg - without shaders
(sry no better screenshots atm, but you can see re-made vanilla faces with normal maps tho )
Re: Object shaders - far too bright!
I should add that with my new installation I have a fresh ini so that doesnt seem to be the problem in my case.
This is how the game looks at night for me: http://i.imgur.com/KWFiHDC.jpg
I had MGEXE installed previously, maybe there are some registry keys or something I have to remove?
Help would be much appreciated, I really would like to test some stuff under the correct lighting conditions.
Windows 7 x64, nVidia GTX 260, newest drivers
This is how the game looks at night for me: http://i.imgur.com/KWFiHDC.jpg
I had MGEXE installed previously, maybe there are some registry keys or something I have to remove?
Help would be much appreciated, I really would like to test some stuff under the correct lighting conditions.
Windows 7 x64, nVidia GTX 260, newest drivers