I am so glad this project is getting started, I had to give up Morrowind when I went all Linux many years ago, Neverwinter made up for it somewhat but was never as open ended.
I installed openmw, and blew the dust off my Morrowind cd's, while extracting the data I read about collision detection being turned off at start so as soon as the first cell loaded I turned it on, and promptly sank, restarted and moved over something solid before F2/tcl. I noticed that the ground textures were horrible, lots of open meshes and there seemed no way to interact with anything, I also noticed there was no sound, I assume none of this is normal.
I read here that some people are doing all sorts of things as tests that I do not yet know how to do. This could discourage some new players, I see it a as challenge, to help get openmw to a point where the great masses can just play it.
Checking into the sound problem, I looked into settings.cfg and found this
Code: Select all
[Sound]
device =
footsteps volume = 0.6
master volume = 1.0
music volume = 0.4
sfx volume = 1.0
voice volume = 1.0
Using Arch linux and openmw 0.21