Crash on windows

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gus
Posts: 390
Joined: 11 Aug 2011, 15:41

Crash on windows

Post by gus »

Hi,

I've a crash on window:

her is the call stack. Pretty strange/useless (it points to line where... nothing happens). But there are multiple threads, so maybe i'm not handling the debugger in the right way (but it's the main thread).

Code: Select all

 	ntdll.dll!77e615ee() 	
 	[Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ntdll.dll]	
 	ntdll.dll!77e615ee() 	
 	ntdll.dll!77e5015e() 	
 	openmw.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right, unsigned int _Roff, unsigned int _Count)  Ligne 908 + 0xa octets	C++
>	openmw.exe!btQuaternion::btQuaternion(const float & _x, const float & _y, const float & _z, const float & _w)  Ligne 76 + 0x26 octets	C++
 	00c7e510()	
 	openmw.exe!_fgetwc()  + 0xe42b1 octets	C++
 	openmw.exe!_fgetwc()  + 0xe47ae octets	C++
 	openmw.exe!_fgetwc()  + 0x15a35a octets	C++
 	openmw.exe!_fgetwc()  + 0x138396 octets	C++
 	openmw.exe!_fgetwc()  + 0x1770de octets	C++
 	openmw.exe!_fgetwc()  + 0x17389c octets	C++
 	openmw.exe!019f484f() 	
 	ntdll.dll!77eb1ecd() 	
 	ntdll.dll!77e79ea5() 



Also, ther is the end of Ogre log:

Code: Select all

21:28:11: Registering ResourceManager for type BulletShape
21:28:11: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
21:28:12: Parsing scripts for resource group Autodetect
21:28:12: Finished parsing scripts for resource group Autodetect
21:28:12: Creating resources for group Autodetect
21:28:12: All done
21:28:12: Parsing scripts for resource group General
21:28:12: Parsing script gbuffer.compositor
21:28:12: Finished parsing scripts for resource group General
21:28:12: Creating resources for group General
21:28:12: All done
21:28:12: Parsing scripts for resource group Internal
21:28:12: Finished parsing scripts for resource group Internal
21:28:12: Creating resources for group Internal
21:28:12: All done
21:28:12: Creating resource group debugging

So it seems the debug resource group had a problem, but i've no clue what it could be. (i didn't even knew there were a debug group).
This happens before cell loading i think. (the last thing printed in the console is loading morrowind.esm)

Any idea what it could be?

Btw, I merged ace windows fix code, it removed a lot of exception while debugging, but the crash is still there... and ace last precompiled version work.

Edit: i'm using bullet 2.81 and boost 1.51
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