I've a crash on window:
her is the call stack. Pretty strange/useless (it points to line where... nothing happens). But there are multiple threads, so maybe i'm not handling the debugger in the right way (but it's the main thread).
Code: Select all
ntdll.dll!77e615ee()
[Les frames ci-dessous sont peut-être incorrects et/ou manquants, aucun symbole chargé pour ntdll.dll]
ntdll.dll!77e615ee()
ntdll.dll!77e5015e()
openmw.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right, unsigned int _Roff, unsigned int _Count) Ligne 908 + 0xa octets C++
> openmw.exe!btQuaternion::btQuaternion(const float & _x, const float & _y, const float & _z, const float & _w) Ligne 76 + 0x26 octets C++
00c7e510()
openmw.exe!_fgetwc() + 0xe42b1 octets C++
openmw.exe!_fgetwc() + 0xe47ae octets C++
openmw.exe!_fgetwc() + 0x15a35a octets C++
openmw.exe!_fgetwc() + 0x138396 octets C++
openmw.exe!_fgetwc() + 0x1770de octets C++
openmw.exe!_fgetwc() + 0x17389c octets C++
openmw.exe!019f484f()
ntdll.dll!77eb1ecd()
ntdll.dll!77e79ea5()
Also, ther is the end of Ogre log:
Code: Select all
21:28:11: Registering ResourceManager for type BulletShape
21:28:11: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
21:28:12: Parsing scripts for resource group Autodetect
21:28:12: Finished parsing scripts for resource group Autodetect
21:28:12: Creating resources for group Autodetect
21:28:12: All done
21:28:12: Parsing scripts for resource group General
21:28:12: Parsing script gbuffer.compositor
21:28:12: Finished parsing scripts for resource group General
21:28:12: Creating resources for group General
21:28:12: All done
21:28:12: Parsing scripts for resource group Internal
21:28:12: Finished parsing scripts for resource group Internal
21:28:12: Creating resources for group Internal
21:28:12: All done
21:28:12: Creating resource group debugging
So it seems the debug resource group had a problem, but i've no clue what it could be. (i didn't even knew there were a debug group).
This happens before cell loading i think. (the last thing printed in the console is loading morrowind.esm)
Any idea what it could be?
Btw, I merged ace windows fix code, it removed a lot of exception while debugging, but the crash is still there... and ace last precompiled version work.
Edit: i'm using bullet 2.81 and boost 1.51