Support for running, installing or compiling OpenMW
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nomad1946
Posts: 10 Joined: 16 Nov 2012, 04:16
Post
by nomad1946 » 08 Dec 2012, 04:53
Greendogo wrote: Have you tried re-installing Morrowind? If that's out of the question, you could install it to another directory, like C:\Games\Morrowind
And then redirect OpenMW to that directory and try to run it again.
I have it installed on D:\Bethesda Games\Morrowind now. I have a second hard drive where my games exist. I can try
reinstalling morrowind in a day or two.
nomad1946
Posts: 10 Joined: 16 Nov 2012, 04:16
Post
by nomad1946 » 08 Dec 2012, 05:11
I completely uninstalled morrowind and reinstalled just the basic vanillia morrowind, tribunal, and bloodmoon. When I tried running openmw I again got the same thing. It tried to load the sound drivers and the program quit. I then created a small bat file to launch openmw.exe --nosound. That loaded and the areas loaded normally, very fast. But, there is no picture. I can not take a screen shot. If I right click I get my menu set and things are fine in that but the world view is nothing but blobs. I do have on the bottom right the small picture with an arrow that will rotate when I move the mouse.
Zini
Posts: 5538 Joined: 06 Aug 2011, 15:16
Post
by Zini » 08 Dec 2012, 09:56
Anything suspicious in the OGRE log? (the filename is Ogre.log).
nomad1946
Posts: 10 Joined: 16 Nov 2012, 04:16
Post
by nomad1946 » 09 Dec 2012, 04:15
There is no file ogre.log, in fact there are no new files created in the openmw folder or the morrowind folder, just the ones that are installed there.
Greendogo
Posts: 1467 Joined: 26 Aug 2011, 02:04
Post
by Greendogo » 09 Dec 2012, 04:32
It's not in the install directory, it's in:
[drive] :\Users\[your username goes here] \Documents\My Games\openmw
Or the Windows 7 equivalent.
nomad1946
Posts: 10 Joined: 16 Nov 2012, 04:16
Post
by nomad1946 » 09 Dec 2012, 05:45
Thank you, I did find the log. I don't see anything strange now. But, I did change from D3D9 to GL mode and got some graphics, and now it works somewhat in D3D9. There are no collision detections, I pass through all objects. If I try talking to a NPC, I click on the NPC, nothing happens but when I press any button I get a dialog but the name is something like %name. And of course there is no sound. Since I am new here, I do not know what I am supposed to have happen and I know this is a work in progress.
Zini
Posts: 5538 Joined: 06 Aug 2011, 15:16
Post
by Zini » 09 Dec 2012, 10:02
There are no collision detections, I pass through all objects.
Physics are off by default. You can switch them on from the console (F2) with TCL. Just make sure you have something solid below you first.
If I try talking to a NPC, I click on the NPC
That is not how Morrowind works. You focus the NPC (or any other object) and then press space.
but the name is something like %name
Unimplemented feature.
Mordicus
Posts: 5 Joined: 11 Aug 2011, 15:14
Post
by Mordicus » 09 Dec 2012, 16:39
(do I need to create a new thread?)
Have just tested OpenMW 0.19 (never tested OpenMW before) on Win7 64bits too.
When the game launches, I can only see a black & white forms (kind of landscape shapes...). Pressing 'escape' will bring a menu with only 3 choices (not displaying very well): resume, option, exit. No way to play the game. I have tried different installation folder, with no change. Changing video settings does not help.
Here is the log.
Spoiler: Show 23:24:20: Creating resource group General
23:24:20: Creating resource group Internal
23:24:20: Creating resource group Autodetect
23:24:20: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:24:20: Registering ResourceManager for type Material
23:24:20: Registering ResourceManager for type Mesh
23:24:20: Registering ResourceManager for type Skeleton
23:24:20: MovableObjectFactory for type 'ParticleSystem' registered.
23:24:20: OverlayElementFactory for type Panel registered.
23:24:20: OverlayElementFactory for type BorderPanel registered.
23:24:20: OverlayElementFactory for type TextArea registered.
23:24:20: Registering ResourceManager for type Font
23:24:20: ArchiveFactory for archive type FileSystem registered.
23:24:20: ArchiveFactory for archive type Zip registered.
23:24:20: ArchiveFactory for archive type EmbeddedZip registered.
23:24:20: DDS codec registering
23:24:20: FreeImage version: 3.15.2
23:24:20: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:24:20: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
23:24:20: Registering ResourceManager for type HighLevelGpuProgram
23:24:20: Registering ResourceManager for type Compositor
23:24:20: MovableObjectFactory for type 'Entity' registered.
23:24:20: MovableObjectFactory for type 'Light' registered.
23:24:20: MovableObjectFactory for type 'BillboardSet' registered.
23:24:20: MovableObjectFactory for type 'ManualObject' registered.
23:24:20: MovableObjectFactory for type 'BillboardChain' registered.
23:24:20: MovableObjectFactory for type 'RibbonTrail' registered.
23:24:20: *-*-* OGRE Initialising
23:24:20: *-*-* Version 1.8.0 (Byatis)
23:24:20: Loading library D:\Morrowind\Morrowind\.\/RenderSystem_GL.dll
23:24:20: Installing plugin: GL RenderSystem
23:24:20: OpenGL Rendering Subsystem created.
23:24:20: Plugin successfully installed
23:24:20: Loading library D:\Morrowind\Morrowind\.\/RenderSystem_Direct3D9.dll
23:24:20: Installing plugin: D3D9 RenderSystem
23:24:20: D3D9 : Direct3D9 Rendering Subsystem created.
23:24:20: D3D9: Driver Detection Starts
23:24:20: D3D9: Driver Detection Ends
23:24:20: Plugin successfully installed
23:24:20: Loading library D:\Morrowind\Morrowind\.\/Plugin_CgProgramManager.dll
23:24:20: Installing plugin: Cg Program Manager
23:24:20: Plugin successfully installed
23:24:20: Added resource location 'D:\Documents\My Games\openmw/cache' of type 'FileSystem' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:\Morrowind\Morrowind\resources\mygui' of type 'FileSystem' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:\Morrowind\Morrowind\resources\water' of type 'FileSystem' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:\Morrowind\Morrowind\resources\gbuffer' of type 'FileSystem' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:\Morrowind\Morrowind\resources\shadows' of type 'FileSystem' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:\Morrowind\Morrowind\resources\mygui\Obliviontt.zip' of type 'Zip' to resource group 'General'
23:24:20: CPU Identifier & Features
23:24:20: -------------------------
23:24:20: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
23:24:20: * SSE: yes
23:24:20: * SSE2: yes
23:24:20: * SSE3: yes
23:24:20: * MMX: yes
23:24:20: * MMXEXT: yes
23:24:20: * 3DNOW: no
23:24:20: * 3DNOWEXT: no
23:24:20: * CMOV: yes
23:24:20: * TSC: yes
23:24:20: * FPU: yes
23:24:20: * PRO: yes
23:24:20: * HT: no
23:24:20: -------------------------
23:24:20: D3D9 : Subsystem Initialising
23:24:20: Registering ResourceManager for type Texture
23:24:20: Registering ResourceManager for type GpuProgram
23:24:20: ***************************************
23:24:20: *** D3D9 : Subsystem Initialised OK ***
23:24:20: ***************************************
23:24:20: D3D9RenderSystem::_createRenderWindow "OpenMW", 1280x960 windowed miscParams: FSAA=0 title=OpenMW vsync=false
23:24:20: D3D9 : Created D3D9 Rendering Window 'OpenMW' : 1280x960, 32bpp
23:24:20: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
23:24:20: D3D9: Vertex texture format supported - PF_A8R8G8B8
23:24:20: D3D9: Vertex texture format supported - PF_B8G8R8A8
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
23:24:20: D3D9: Vertex texture format supported - PF_R8G8B8A8
23:24:20: D3D9: Vertex texture format supported - PF_DEPTH
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT16_R
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT32_R
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT16_GR
23:24:20: D3D9: Vertex texture format supported - PF_FLOAT32_GR
23:24:20: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
23:24:20: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
23:24:20: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
23:24:20: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
23:24:20: D3D9: Vertex texture format supported - PF_R8
23:24:20: D3D9: Vertex texture format supported - PF_RG8
23:24:20: RenderSystem capabilities
23:24:20: -------------------------
23:24:20: RenderSystem Name: Direct3D9 Rendering Subsystem
23:24:20: GPU Vendor: nvidia
23:24:20: Device Name: Monitor-1-NVIDIA GeForce GTX 560 Ti
23:24:20: Driver Version: 9.18.13.1070
23:24:20: * Fixed function pipeline: yes
23:24:20: * Hardware generation of mipmaps: yes
23:24:20: * Texture blending: yes
23:24:20: * Anisotropic texture filtering: yes
23:24:20: * Dot product texture operation: yes
23:24:20: * Cube mapping: yes
23:24:20: * Hardware stencil buffer: yes
23:24:20: - Stencil depth: 8
23:24:20: - Two sided stencil support: yes
23:24:20: - Wrap stencil values: yes
23:24:20: * Hardware vertex / index buffers: yes
23:24:20: * Vertex programs: yes
23:24:20: * Number of floating-point constants for vertex programs: 256
23:24:20: * Number of integer constants for vertex programs: 16
23:24:20: * Number of boolean constants for vertex programs: 16
23:24:20: * Fragment programs: yes
23:24:20: * Number of floating-point constants for fragment programs: 224
23:24:20: * Number of integer constants for fragment programs: 16
23:24:20: * Number of boolean constants for fragment programs: 16
23:24:20: * Geometry programs: no
23:24:20: * Number of floating-point constants for geometry programs: 0
23:24:20: * Number of integer constants for geometry programs: 59440
23:24:20: * Number of boolean constants for geometry programs: 159
23:24:20: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
23:24:20: * Texture Compression: yes
23:24:20: - DXT: yes
23:24:20: - VTC: no
23:24:20: - PVRTC: no
23:24:20: * Scissor Rectangle: yes
23:24:20: * Hardware Occlusion Query: yes
23:24:20: * User clip planes: yes
23:24:20: * VET_UBYTE4 vertex element type: yes
23:24:20: * Infinite far plane projection: yes
23:24:20: * Hardware render-to-texture: yes
23:24:20: * Floating point textures: yes
23:24:20: * Non-power-of-two textures: yes
23:24:20: * Volume textures: yes
23:24:20: * Multiple Render Targets: 4
23:24:20: - With different bit depths: yes
23:24:20: * Point Sprites: yes
23:24:20: * Extended point parameters: yes
23:24:20: * Max Point Size: 8192
23:24:20: * Vertex texture fetch: yes
23:24:20: * Number of world matrices: 0
23:24:20: * Number of texture units: 8
23:24:20: * Stencil buffer depth: 8
23:24:20: * Number of vertex blend matrices: 0
23:24:20: - Max vertex textures: 4
23:24:20: - Vertex textures shared: no
23:24:20: * Render to Vertex Buffer : no
23:24:20: * DirectX per stage constants: yes
23:24:20: DefaultWorkQueue('Root') initialising on thread 0000000000A9ED30.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA070 starting.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA0C0 starting.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA110 starting.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA160 starting.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA1B0 starting.
23:24:20: Particle Renderer Type 'billboard' registered
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA200 starting.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA250 starting.
23:24:20: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA2A0 starting.
23:24:20: ArchiveFactory for archive type BSA registered.
23:24:20: Added resource location 'D:/Morrowind/Data Files\Bloodmoon.bsa' of type 'BSA' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:/Morrowind/Data Files\Morrowind.bsa' of type 'BSA' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:/Morrowind/Data Files\PNOG.bsa' of type 'BSA' to resource group 'General' with recursive option
23:24:20: Added resource location 'D:/Morrowind/Data Files\Tribunal.bsa' of type 'BSA' to resource group 'General' with recursive option
23:24:20: ArchiveFactory for archive type Dir registered.
23:24:21: Added resource location 'D:/Morrowind/Data Files' of type 'Dir' to resource group 'General' with recursive option
23:24:21: Added resource location 'D:/Morrowind/Data Files' of type 'FileSystem' to resource group 'General' with recursive option
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_cursormove.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_close_idle.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_close_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_close_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_next_idle.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_next_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_next_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_prev_idle.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_prev_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_prev_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_take_idle.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_take_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook_take_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_credits.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_credits_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_credits_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_exitgame_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_loadgame.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_loadgame_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_loadgame_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_newgame_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_options.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_options_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_options_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_return.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_return_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_return_pressed.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_savegame.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_savegame_over.dds' with 2147483647 mip map levels
23:24:21: D3D9 : Loading 2D Texture, image name : 'textures\menu_savegame_pressed.dds' with 2147483647 mip map levels
23:24:21: Registering ResourceManager for type BulletShape
23:24:21: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) Internal format is PF_X8R8G8B8,8x8x1.
23:24:21: Parsing scripts for resource group Autodetect
23:24:21: Finished parsing scripts for resource group Autodetect
23:24:21: Creating resources for group Autodetect
23:24:21: All done
23:24:21: Parsing scripts for resource group General
23:24:22: Parsing script water.material
23:24:22: Parsing script gbuffer.material
23:24:22: Parsing script depthshadowcaster.material
23:24:22: Parsing script water.compositor
23:24:22: Parsing script gbuffer.compositor
23:24:22: Finished parsing scripts for resource group General
23:24:22: Creating resources for group General
23:24:22: All done
23:24:22: Parsing scripts for resource group Internal
23:24:22: Finished parsing scripts for resource group Internal
23:24:22: Creating resources for group Internal
23:24:22: All done
23:24:22: Creating resource group debugging
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_right.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_left.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_right_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_bottom_left_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_right_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thick_border_top_left_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_middle.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_left.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_right.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_right_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_top_left_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_right_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_head_block_bottom_left_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_left.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_right.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_left_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_top_right_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_left_corner.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_button_frame_bottom_right_corner.dds' with 0 mip map levels
23:24:24: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x640x1.
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom.dds' with 0 mip map levels
23:24:24: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_left.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_right.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_left_corner.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_top_right_corner.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_left_corner.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_thin_border_bottom_right_corner.dds' with 0 mip map levels
23:24:25: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_top.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_bottom.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_small_energy_bar_vert.dds' with 0 mip map levels
23:24:25: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x26x1.
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\menu_icon_equip.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\tx_cursor.dds' with 0 mip map levels
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\compass.dds' with 0 mip map levels
23:24:25: Texture: GlobalMap.png: Loading 1 faces(PF_B8G8R8,1008x1128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1008x1128x1.
23:24:25: D3D9 : Loading 2D Texture, image name : 'textures\tx_menubook.dds' with 0 mip map levels
23:24:26: D3D9 : Loading 2D Texture, image name : 'textures\target.dds' with 0 mip map levels
23:24:26: D3D9 : Loading 2D Texture, image name : 'icons\s\tx_s_chameleon.dds' with 0 mip map levels
23:24:26: D3D9 : Loading 2D Texture, image name : 'textures\scroll.dds' with 0 mip map levels
23:24:26: D3D9 : Loading 2D Texture, image name : 'icons\tx_goldicon.dds' with 0 mip map levels
23:24:26: D3D9 : Loading 2D Texture, image name : 'icons\k\stealth_handtohand.dds' with 0 mip map levels
23:24:26: Texture: Splash/Splash_Daedroth.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_X8R8G8B8,1024x1024x1.
23:24:26: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_5097714427326883901 Errors:
D:\Morrowind\Morrowind\memory(225,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(126,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(130,37): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(361,42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(391,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(375,16): error X4579: NaN and infinity literals not allowed by shader model
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
23:24:26: High-level program openmw_objects_fragment_5097714427326883901 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_5097714427326883901 Errors:
D:\Morrowind\Morrowind\memory(225,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(126,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(130,37): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(361,42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(391,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(375,16): error X4579: NaN and infinity literals not allowed by shader model
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\tx_rustedmetal00.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_posts_01.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_contain_box_wood_border.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_contain_box_wood_letters.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_contain_box_wood.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\tx_ashpile00.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\tx_ring10.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_ex_stronghold_trim03.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_border_metal_bronze_01.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_weathered00.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wax_black_01.dds' with 5 mip map levels
23:24:30: D3D9 : Loading 2D Texture, image name : 'textures\Tx_metal_iron_rusty_strip_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_glass_bottle_brown_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_glass_bottle_brown.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_book_edge_02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\TX_W_Staff_pole.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_book_edge_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_book_10.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_cork_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_crock_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_box_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_keyhole_02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_metal_strip_02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_metal.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_wormridden_rings.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_wormridden.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_metal_iron_rusty_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_rope_heavy.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_metal_rusty_lock.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_metal_iron_rusty.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_shack_door.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_item_pot_mottled_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_box_02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\tx_natural_cave_beam01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\tx_lockbox00.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\tx_hinge00.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\tx_wood_weathered10.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_grey_planks_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_posts_02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_cointop_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_coinside_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_keyhole_04.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_hinge_02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_interior_plain_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_weathered_rings.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_wethered.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_urn_top_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_urn_plain_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_urn_strip_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_urn_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_rock_cave_L_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\tx_cavern_lavawall00.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_rings_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_docks_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water00.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water02.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water03.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water04.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water05.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water06.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water07.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water08.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water09.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water10.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water11.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water12.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water13.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water14.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water15.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water16.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water17.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water18.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water19.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water20.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water21.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water22.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water23.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water24.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water25.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water26.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water27.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water28.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water29.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water30.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\water\water31.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_ropestrip_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_siding.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_dock_rings.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_brown_shelf.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_tan_rings_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\tx_rope_brown.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_wood_weathered_rings_01.dds' with 5 mip map levels
23:24:31: D3D9 : Loading 2D Texture, image name : 'textures\Tx_Ashl_Tent_02.dds' with 5 mip map levels
23:24:31: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_7998261661426841070 Errors:
D:\Morrowind\Morrowind\memory(226,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(126,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(130,37): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(363,42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(393,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(377,16): error X4579: NaN and infinity literals not allowed by shader model
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
23:24:31: High-level program openmw_objects_fragment_7998261661426841070 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader openmw_objects_fragment_7998261661426841070 Errors:
D:\Morrowind\Morrowind\memory(226,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(126,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(130,37): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(363,42): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(393,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(377,16): error X4579: NaN and infinity literals not allowed by shader model
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
23:24:32: OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_fragment_5807841054546217092 Errors:
D:\Morrowind\Morrowind\memory(165,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(176,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(212,46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(215,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(156,16): error X4579: NaN and infinity literals not allowed by shader model
D:\Morrowind\Morrowind\memory(199,20): error X4579: NaN and infinity literals not allowed by shader model
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
23:24:32: High-level program water_fragment_5807841054546217092 encountered an error during loading and is thus not supported.
OGRE EXCEPTION(3:RenderingAPIException): Cannot assemble D3D9 high-level shader water_fragment_5807841054546217092 Errors:
D:\Morrowind\Morrowind\memory(165,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(176,29): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(212,46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(215,23): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
D:\Morrowind\Morrowind\memory(156,16): error X4579: NaN and infinity literals not allowed by shader model
D:\Morrowind\Morrowind\memory(199,20): error X4579: NaN and infinity literals not allowed by shader model
in D3D9HLSLProgram::loadFromSource at B:\Programming\Projects\Ogre\Source\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgram.cpp (line 281)
23:24:32: Texture: markers.png: Loading 1 faces(PF_A8R8G8B8,16x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x8x1.
23:24:57: Destroying resource group debugging
23:24:57: Unloading resource group debugging
23:24:57: Finished unloading resource group debugging
23:24:57: DefaultWorkQueue('Root') shutting down on thread 0000000000A9ED30.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA200 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA110 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA1B0 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA0C0 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA070 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA2A0 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA160 stopped.
23:24:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0000000000ABA250 stopped.
23:24:57: *-*-* OGRE Shutdown
23:24:57: Unregistering ResourceManager for type Compositor
23:24:57: Unregistering ResourceManager for type Font
23:24:57: Unregistering ResourceManager for type Skeleton
23:24:57: Unregistering ResourceManager for type Mesh
23:24:57: Unregistering ResourceManager for type HighLevelGpuProgram
23:24:57: Uninstalling plugin: Cg Program Manager
23:24:57: Plugin successfully uninstalled
23:24:57: Unloading library D:\Morrowind\Morrowind\.\/Plugin_CgProgramManager.dll
23:24:57: Uninstalling plugin: D3D9 RenderSystem
23:24:57: D3D9 : Shutting down cleanly.
23:24:57: Unregistering ResourceManager for type Texture
23:24:57: Unregistering ResourceManager for type GpuProgram
23:24:57: D3D9 : Direct3D9 Rendering Subsystem destroyed.
23:24:57: Plugin successfully uninstalled
23:24:57: Unloading library D:\Morrowind\Morrowind\.\/RenderSystem_Direct3D9.dll
23:24:57: Uninstalling plugin: GL RenderSystem
23:24:57: *** Stopping Win32GL Subsystem ***
23:24:57: Plugin successfully uninstalled
23:24:57: Unloading library D:\Morrowind\Morrowind\.\/RenderSystem_GL.dll
23:24:57: Unregistering ResourceManager for type Material
Zini
Posts: 5538 Joined: 06 Aug 2011, 15:16
Post
by Zini » 12 Dec 2012, 11:06
When the game launches, I can only see a black & white forms (kind of landscape shapes...). Pressing 'escape' will bring a menu with only 3 choices (not displaying very well): resume, option, exit. No way to play the game. I have tried different installation folder, with no change. Changing video settings does not help.
Should be fixed in the actual release.