Textures arnt loading.
Support for running, installing or compiling OpenMW
Before you submit a bug report for the first time, please read: Bug reporting guidelines
Before you submit a bug report for the first time, please read: Bug reporting guidelines
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- Posts: 23
- Joined: 30 Jan 2012, 00:06
Textures arnt loading.
Post by ZafotheNinja »
When I load up open mw it say's that morrowind.esm loaded. Morrowind, Tribunal and Bloodmoon bsa'a have loaded. It even say's that the data dir is correct. Then why is everything white? I went to seyda neen and balmora, no changes.
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- Joined: 16 Jan 2012, 07:58
Re: Textures arnt loading.
Post by NullCascade »
I noticed this today too, when compiling it myself with a x86 build on x64 Windows 7. No shader options worked on DirectX rendering, but the gl-something shader worked for me on OpenGL.ZafotheNinja wrote:When I load up open mw it say's that morrowind.esm loaded. Morrowind, Tribunal and Bloodmoon bsa'a have loaded. It even say's that the data dir is correct. Then why is everything white? I went to seyda neen and balmora, no changes.
Try changing your shader settings. Does this make things render correctly?
Re: Textures arnt loading.
More data please. At least we need to see Ogre.log to even have a chance to determine what is going wrong.ZafotheNinja wrote:When I load up open mw it say's that morrowind.esm loaded. Morrowind, Tribunal and Bloodmoon bsa'a have loaded. It even say's that the data dir is correct. Then why is everything white? I went to seyda neen and balmora, no changes.
- psi29a
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Re: Textures arnt loading.
Would it be a good idea to create a small cross platform program, like a crash/fault detector, that would bundle up all necessary logs and dumps necessary to send to us?Zini wrote:More data please. At least we need to see Ogre.log to even have a chance to determine what is going wrong.ZafotheNinja wrote:When I load up open mw it say's that morrowind.esm loaded. Morrowind, Tribunal and Bloodmoon bsa'a have loaded. It even say's that the data dir is correct. Then why is everything white? I went to seyda neen and balmora, no changes.
Re: Textures arnt loading.
I am not in favour of this idea. Not easy to implement and the kind of information required depend on the kind of problem anyway. People just need to learn how to report bugs properly and when there is a reasonable start at that, I don't mind getting back to them for requesting more information. What we could do is set up a wiki page describing how to report an error and then link it in some appropriate places, but I guess plenty of people would ignore it anyway.
- lgromanowski
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Re: Textures arnt loading.
Post by lgromanowski »
http://www.chiark.greenend.org.uk/~sgtatham/bugs.html - "How to Report Bugs Effectively"
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- Posts: 23
- Joined: 30 Jan 2012, 00:06
Re: Textures arnt loading.
Post by ZafotheNinja »
Oh sorry here's the log:
- Spoiler: Show
- 13:46:08: Creating resource group General
13:46:08: Creating resource group Internal
13:46:08: Creating resource group Autodetect
13:46:08: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:46:08: Registering ResourceManager for type Material
13:46:08: Registering ResourceManager for type Mesh
13:46:08: Registering ResourceManager for type Skeleton
13:46:08: MovableObjectFactory for type 'ParticleSystem' registered.
13:46:08: OverlayElementFactory for type Panel registered.
13:46:08: OverlayElementFactory for type BorderPanel registered.
13:46:08: OverlayElementFactory for type TextArea registered.
13:46:08: Registering ResourceManager for type Font
13:46:08: ArchiveFactory for archive type FileSystem registered.
13:46:08: ArchiveFactory for archive type Zip registered.
13:46:08: ArchiveFactory for archive type EmbeddedZip registered.
13:46:08: DDS codec registering
13:46:08: FreeImage version: 3.15.2
13:46:08: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:46:08: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
13:46:08: Registering ResourceManager for type HighLevelGpuProgram
13:46:08: Registering ResourceManager for type Compositor
13:46:08: MovableObjectFactory for type 'Entity' registered.
13:46:08: MovableObjectFactory for type 'Light' registered.
13:46:08: MovableObjectFactory for type 'BillboardSet' registered.
13:46:08: MovableObjectFactory for type 'ManualObject' registered.
13:46:08: MovableObjectFactory for type 'BillboardChain' registered.
13:46:08: MovableObjectFactory for type 'RibbonTrail' registered.
13:46:08: *-*-* OGRE Initialising
13:46:08: *-*-* Version 1.8.0 (Byatis)
13:46:08: Loading library C:\Program Files\OpenMW 0.18.0\.\/RenderSystem_GL.dll
13:46:08: Installing plugin: GL RenderSystem
13:46:08: OpenGL Rendering Subsystem created.
13:46:09: Plugin successfully installed
13:46:09: Loading library C:\Program Files\OpenMW 0.18.0\.\/RenderSystem_Direct3D9.dll
13:46:09: Installing plugin: D3D9 RenderSystem
13:46:09: D3D9 : Direct3D9 Rendering Subsystem created.
13:46:09: D3D9: Driver Detection Starts
13:46:09: D3D9: Driver Detection Ends
13:46:09: Plugin successfully installed
13:46:09: Loading library C:\Program Files\OpenMW 0.18.0\.\/Plugin_CgProgramManager.dll
13:46:09: Installing plugin: Cg Program Manager
13:46:09: Plugin successfully installed
13:46:09: Added resource location 'C:\Program Files\OpenMW 0.18.0\resources\mygui' of type 'FileSystem' to resource group 'General' with recursive option
13:46:09: Added resource location 'C:\Program Files\OpenMW 0.18.0\resources\water' of type 'FileSystem' to resource group 'General' with recursive option
13:46:09: Added resource location 'C:\Program Files\OpenMW 0.18.0\resources\gbuffer' of type 'FileSystem' to resource group 'General' with recursive option
13:46:09: Added resource location 'C:\Program Files\OpenMW 0.18.0\resources\shadows' of type 'FileSystem' to resource group 'General' with recursive option
13:46:09: Added resource location 'C:\Program Files\OpenMW 0.18.0\resources\mygui\Obliviontt.zip' of type 'Zip' to resource group 'General'
13:46:09: CPU Identifier & Features
13:46:09: -------------------------
13:46:09: * CPU ID: GenuineIntel: Intel(R) Atom(TM) CPU N450 @ 1.66GHz
13:46:09: * SSE: yes
13:46:09: * SSE2: yes
13:46:09: * SSE3: yes
13:46:09: * MMX: yes
13:46:09: * MMXEXT: yes
13:46:09: * 3DNOW: no
13:46:09: * 3DNOWEXT: no
13:46:09: * CMOV: yes
13:46:09: * TSC: yes
13:46:09: * FPU: yes
13:46:09: * PRO: yes
13:46:09: * HT: no
13:46:09: -------------------------
13:46:09: *** Starting Win32GL Subsystem ***
13:46:09: Registering ResourceManager for type Texture
13:46:09: GLRenderSystem::_createRenderWindow "OpenMW", 1024x600 windowed miscParams: FSAA=0 title=OpenMW vsync=false
13:46:09: Created Win32Window 'OpenMW' : 1024x560, 32bpp
13:46:09: GL_VERSION = 1.4.0 - Build 8.14.10.2230
13:46:09: GL_VENDOR = Intel
13:46:09: GL_RENDERER = Intel Pineview Platform
13:46:09: GL_EXTENSIONS = GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint
13:46:09: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
13:46:09: ***************************
13:46:09: *** GL Renderer Started ***
13:46:09: ***************************
13:46:09: Registering ResourceManager for type GpuProgram
13:46:09: GL: Using PBuffers for rendering to textures
13:46:09: RenderSystem capabilities
13:46:09: -------------------------
13:46:09: RenderSystem Name: OpenGL Rendering Subsystem
13:46:09: GPU Vendor: intel
13:46:09: Device Name: Intel Pineview Platform
13:46:09: Driver Version: 1.4.0.0
13:46:09: * Fixed function pipeline: yes
13:46:09: * Hardware generation of mipmaps: no
13:46:09: * Texture blending: yes
13:46:09: * Anisotropic texture filtering: yes
13:46:09: * Dot product texture operation: yes
13:46:09: * Cube mapping: yes
13:46:09: * Hardware stencil buffer: yes
13:46:09: - Stencil depth: 8
13:46:09: - Two sided stencil support: yes
13:46:09: - Wrap stencil values: yes
13:46:09: * Hardware vertex / index buffers: yes
13:46:09: * Vertex programs: yes
13:46:09: * Number of floating-point constants for vertex programs: 300
13:46:09: * Number of integer constants for vertex programs: 0
13:46:09: * Number of boolean constants for vertex programs: 0
13:46:09: * Fragment programs: yes
13:46:09: * Number of floating-point constants for fragment programs: 24
13:46:09: * Number of integer constants for fragment programs: 0
13:46:09: * Number of boolean constants for fragment programs: 0
13:46:09: * Geometry programs: no
13:46:09: * Number of floating-point constants for geometry programs: 29537
13:46:09: * Number of integer constants for geometry programs: 18035
13:46:09: * Number of boolean constants for geometry programs: 11856
13:46:09: * Supported Shader Profiles: arbfp1 arbvp1
13:46:09: * Texture Compression: yes
13:46:09: - DXT: yes
13:46:09: - VTC: no
13:46:09: - PVRTC: no
13:46:09: * Scissor Rectangle: yes
13:46:09: * Hardware Occlusion Query: no
13:46:09: * User clip planes: yes
13:46:09: * VET_UBYTE4 vertex element type: yes
13:46:09: * Infinite far plane projection: yes
13:46:09: * Hardware render-to-texture: yes
13:46:09: * Floating point textures: no
13:46:09: * Non-power-of-two textures: no
13:46:09: * Volume textures: yes
13:46:09: * Multiple Render Targets: 1
13:46:09: - With different bit depths: no
13:46:09: * Point Sprites: no
13:46:09: * Extended point parameters: yes
13:46:09: * Vertex texture fetch: no
13:46:09: * Number of world matrices: 0
13:46:09: * Number of texture units: 16
13:46:09: * Stencil buffer depth: 8
13:46:09: * Number of vertex blend matrices: 0
13:46:09: * Render to Vertex Buffer : no
13:46:09: * GL 1.5 without VBO workaround: no
13:46:09: * Frame Buffer objects: no
13:46:09: * Frame Buffer objects (ARB extension): no
13:46:09: * Frame Buffer objects (ATI extension): no
13:46:09: * PBuffer support: yes
13:46:09: * GL 1.5 without HW-occlusion workaround: no
13:46:09: * Separate shader objects: no
13:46:09: DefaultWorkQueue('Root') initialising on thread 00ABB050.
13:46:09: Particle Renderer Type 'billboard' registered
13:46:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00ABFD10 starting.
13:46:09: DefaultWorkQueue('Root')::WorkerFunc - thread 0436E4A0 starting.
13:46:10: ArchiveFactory for archive type BSA registered.
13:46:10: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Bloodmoon.bsa' of type 'BSA' to resource group 'General'
13:46:10: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Complete Morrowind.bsa' of type 'BSA' to resource group 'General'
13:46:10: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Morrowind.bsa' of type 'BSA' to resource group 'General'
13:46:10: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files\Tribunal.bsa' of type 'BSA' to resource group 'General'
13:46:10: ArchiveFactory for archive type Dir registered.
13:47:27: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files' of type 'Dir' to resource group 'General'
13:47:27: Added resource location 'C:/Program Files/Bethesda Softworks/Morrowind/Data Files/Splash' of type 'Dir' to resource group 'General'
13:47:27: Texture: textures\tx_cursormove.dds: Loading 1 faces(PF_DXT3,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT3,32x32x1.
13:47:27: Win32PBuffer::Creating PBuffer of format bits=8 float=false
13:47:27: Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8
13:47:27: Win32RenderTexture::PBuffer created -- Real dimensions 32x32
13:47:27: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/38386624/mwpointer_vresize.png
13:47:28: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/38387152/mwpointer_dresize1.png
13:47:28: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/38389752/mwpointer_dresize2.png
13:47:28: Texture: textures\tx_menubook_close_idle.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_close_over.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_close_pressed.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_next_idle.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_next_over.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_next_pressed.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_prev_idle.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_prev_over.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_prev_pressed.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_take_idle.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_take_over.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Texture: textures\tx_menubook_take_pressed.dds: Loading 1 faces(PF_DXT3,64x32x1) with 6 generated mipmaps from Image. Internal format is PF_DXT3,64x32x1.
13:47:28: Win32PBuffer::Creating PBuffer of format bits=8 float=false
13:47:28: Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8
13:47:28: Win32RenderTexture::PBuffer created -- Real dimensions 512x512
13:47:28: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/38454400/mwgui1
13:47:28: Texture: textures\menu_credits.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_credits_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_credits_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_exitgame.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_exitgame_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_exitgame_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_loadgame.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_loadgame_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_loadgame_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_newgame.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_newgame_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_newgame_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_options.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_options_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_options_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_return.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_return_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_return_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_savegame.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_savegame_over.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:28: Texture: textures\menu_savegame_pressed.dds: Loading 1 faces(PF_DXT3,128x64x1) with 7 generated mipmaps from Image. Internal format is PF_DXT3,128x64x1.
13:47:29: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/38557912/mwgui2
13:47:29: Registering ResourceManager for type BulletShape
13:47:33: Parsing scripts for resource group Autodetect
13:47:33: Finished parsing scripts for resource group Autodetect
13:47:33: Creating resources for group Autodetect
13:47:33: All done
13:47:33: Parsing scripts for resource group General
13:47:33: Parsing script Examples-Water.material
13:47:34: Compiler error: object unsupported by render system in Examples-Water.material(169)
13:47:34: Parsing script water.material
13:47:34: Parsing script gbuffer.material
13:47:34: Parsing script depthshadowcaster.material
13:47:34: Parsing script water.compositor
13:47:34: Parsing script gbuffer.compositor
13:47:34: Finished parsing scripts for resource group General
13:47:34: Creating resources for group General
13:47:34: All done
13:47:34: Parsing scripts for resource group Internal
13:47:34: Finished parsing scripts for resource group Internal
13:47:34: Creating resources for group Internal
13:47:34: All done
13:47:35: OGRE EXCEPTION(7:InternalErrorException): Cannot allocate a Hardware query. This video card doesn't support it, sorry. in GLHardwareOcclusionQuery::GLHardwareOcclusionQuery at B:\Programming\Projects\Ogre\Source\RenderSystems\GL\src\OgreGLHardwareOcclusionQuery.cpp (line 64)
13:47:35: Creating resource group debugging
13:47:59: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
13:47:59: Texture: textures\menu_thick_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x4x1.
13:47:59: Texture: textures\menu_thick_border_right.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x512x1.
13:47:59: Texture: textures\menu_thick_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x4x1.
13:47:59: Texture: textures\menu_thick_border_left.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x512x1.
13:47:59: Texture: textures\menu_thick_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_thick_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_thick_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_thick_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_head_block_middle.dds: Loading 1 faces(PF_DXT1,256x16x1) with 0 generated mipmaps from Image. Internal format is PF_DXT1,256x16x1.
13:47:59: Texture: textures\menu_head_block_top.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x2x1.
13:47:59: Texture: textures\menu_head_block_bottom.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x2x1.
13:47:59: Texture: textures\menu_head_block_left.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x16x1.
13:47:59: Texture: textures\menu_head_block_right.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x16x1.
13:47:59: Texture: textures\menu_head_block_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:47:59: Texture: textures\menu_head_block_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:47:59: Texture: textures\menu_head_block_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:47:59: Texture: textures\menu_head_block_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:47:59: Texture: textures\menu_button_frame_top.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x4x1.
13:47:59: Texture: textures\menu_button_frame_bottom.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x4x1.
13:47:59: Texture: textures\menu_button_frame_left.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x16x1.
13:47:59: Texture: textures\menu_button_frame_right.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x16x1.
13:47:59: Texture: textures\menu_button_frame_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_button_frame_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_button_frame_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:47:59: Texture: textures\menu_button_frame_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
13:48:00: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:48:00: Texture: textures\menu_thin_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x2x1.
13:48:00: Texture: textures\menu_thin_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x2x1.
13:48:00: Texture: textures\menu_thin_border_left.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x512x1.
13:48:00: Texture: textures\menu_thin_border_right.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x512x1.
13:48:00: Texture: textures\menu_thin_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:48:00: Texture: textures\menu_thin_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:48:00: Texture: textures\menu_thin_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:48:00: Texture: textures\menu_thin_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
13:48:01: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x64x1.
13:48:01: Texture: textures\menu_small_energy_bar_top.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x2x1.
13:48:01: Texture: textures\menu_small_energy_bar_bottom.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x2x1.
13:48:01: Texture: textures\menu_small_energy_bar_vert.dds: Loading 1 faces(PF_A8R8G8B8,2x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x8x1.
13:48:01: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x32x1.
13:48:01: Texture: textures\menu_icon_equip.dds: Loading 1 faces(PF_DXT1,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_DXT1,64x64x1.
13:48:01: Texture: textures\tx_cursor.dds: Loading 1 faces(PF_DXT3,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT3,32x32x1.
13:48:01: Texture: textures\compass.dds: Loading 1 faces(PF_DXT3,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT3,32x32x1.
13:48:02: Texture: textures\tx_menubook.dds: Loading 1 faces(PF_DXT3,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_DXT3,512x256x1.
13:48:06: Win32PBuffer::Creating PBuffer of format bits=8 float=false
13:48:06: Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8
13:48:06: Win32RenderTexture::PBuffer created -- Real dimensions 512x1024
13:48:06: Texture: textures\target.dds: Loading 1 faces(PF_DXT3,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_DXT3,32x32x1.
13:48:06: Texture: icons\s\tx_s_chameleon.dds: Loading 1 faces(PF_DXT1,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,16x16x1.
13:48:07: Texture: textures\scroll.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
13:48:07: Texture: icons\tx_goldicon.dds: Loading 1 faces(PF_DXT3,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_DXT3,16x16x1.
13:48:07: Texture: icons\k\stealth_handtohand.dds: Loading 1 faces(PF_DXT1,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
13:48:23: Texture: Splash_SphereCenturion.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:24: Texture: Splash_Siltstriker.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:33: Texture: Splash_Hunger.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:36: Texture: Splash_Skeleton.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:39: Texture: Splash_Daedroth.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:42: Texture: Splash_NixHound.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:48:51: Texture: Splash_KwamaWarrior.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:49:00: Texture: Splash_Clannfear.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:49:16: Texture: Splash_Bonelord.tga: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:49:22: Win32PBuffer::Creating PBuffer of format bits=8 float=false
13:49:22: Win32PBuffer::PBuffer -- Chosen pixel format rgba=8,8,8,8 depth=24 stencil=8
13:49:22: Win32RenderTexture::PBuffer created -- Real dimensions 1024x1024
13:49:22: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/496848032/Beshara_0_0
13:49:38: Texture: markers.png: Loading 1 faces(PF_A8R8G8B8,16x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x8x1.
13:50:58: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/244014504/CharacterPreview
13:50:59: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/243950176/SelectionBuffer
13:51:00: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/244014504/CharacterPreview
13:51:00: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/243950176/SelectionBuffer
13:52:32: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:52:32: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:52:32: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:52:32: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:52:32: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/310020728/Cell_5_-11
13:53:15: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:15: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:15: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:15: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:15: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/363485768/Cell_5_-10
13:53:27: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:27: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:27: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:27: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:27: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/310829912/Cell_5_-9
13:53:43: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:43: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:43: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:43: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:43: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/365949824/Cell_6_-11
13:53:56: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:56: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:56: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:56: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:53:56: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/311464112/Cell_6_-10
13:54:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:18: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/312661448/Cell_6_-9
13:54:30: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:30: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:30: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:30: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:30: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/359612432/Cell_7_-11
13:54:36: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:36: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:36: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:36: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:36: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/306257272/Cell_7_-10
13:54:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
13:54:45: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/307135464/Cell_7_-9
14:03:37: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:37: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:37: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:37: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:37: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/481586872/Cell_-5_-3
14:03:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:45: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:45: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/306791288/Cell_-5_-2
14:03:50: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:50: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:50: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:50: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:50: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/244163224/Cell_-5_-1
14:03:59: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:59: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:59: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:59: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:03:59: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/306458736/Cell_-4_-3
14:04:14: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:14: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:14: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:14: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:14: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/362825872/Cell_-4_-2
14:04:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:18: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:18: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/365786360/Cell_-4_-1
14:04:52: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:52: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:52: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:52: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:04:52: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/558436768/Cell_-3_-3
14:05:25: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:25: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:25: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:25: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:25: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/746151112/Cell_-3_-2
14:05:31: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:31: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:31: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:31: Terrain created; size=33 minBatch=9 maxBatch=33 treeDepth=1 lodLevels=3 leafLods=3
14:05:31: WARNING: Couldn't create a suited DepthBufferfor RT: rtt/748300664/Cell_-3_-1
14:05:39: Destroying resource group debugging
14:05:39: Unloading resource group debugging
14:05:39: Finished unloading resource group debugging
14:06:37: DefaultWorkQueue('Root') shutting down on thread 00ABB050.
14:06:37: DefaultWorkQueue('Root')::WorkerFunc - thread 0436E4A0 stopped.
14:06:37: DefaultWorkQueue('Root')::WorkerFunc - thread 00ABFD10 stopped.
14:06:39: *-*-* OGRE Shutdown
14:06:39: Unregistering ResourceManager for type Compositor
14:06:39: Unregistering ResourceManager for type Font
14:06:40: Unregistering ResourceManager for type Skeleton
14:06:40: Unregistering ResourceManager for type Mesh
14:06:40: Unregistering ResourceManager for type HighLevelGpuProgram
14:06:40: Uninstalling plugin: Cg Program Manager
14:06:40: Plugin successfully uninstalled
14:06:40: Unloading library C:\Program Files\OpenMW 0.18.0\.\/Plugin_CgProgramManager.dll
14:06:41: Uninstalling plugin: D3D9 RenderSystem
14:06:41: D3D9 : Shutting down cleanly.
14:06:41: D3D9 : Direct3D9 Rendering Subsystem destroyed.
14:06:41: Plugin successfully uninstalled
14:06:41: Unloading library C:\Program Files\OpenMW 0.18.0\.\/RenderSystem_Direct3D9.dll
14:06:41: Uninstalling plugin: GL RenderSystem
14:06:41: OGRE EXCEPTION(2:InvalidParametersException): Attribute not found. in RenderTarget::getCustomAttribute at B:\Programming\Projects\Ogre\Source\OgreMain\src\OgreRenderTarget.cpp (line 379)
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Textures arnt loading.
You're using an Atom, that is a killer in of itself. This particular Atom has integrated video from Intel, which is a GMA 3100. It has pixel and vertex shaders which only support Shader Model 2.0b features, and the vertex shaders are still only software-emulated.
With shadows and underwater effects off, SM2 should be enough to run OpenMW. Can you try turning those off and report how OpenMW behaves?
With shadows and underwater effects off, SM2 should be enough to run OpenMW. Can you try turning those off and report how OpenMW behaves?
-
- Posts: 23
- Joined: 30 Jan 2012, 00:06
Re: Textures arnt loading.
Post by ZafotheNinja »
Nope, no change. I'll have to ask my brother exactly what he did on our desktop to get the textures working. (ps I use atom cause it's the fastest single core that I could find and, the laptop was cheap XD)
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