I'm not really sure what's going on here:
http://imgur.com/t59Lq
Running Ace's most recent RC.
Three weird boxes and transparency issues
Re: Three weird boxes and transparency issues
Boxes are the debug overlay. You can disable it in the option's menu.
The world's map is not implemented yet, this is why our window is empty.
The world's map is not implemented yet, this is why our window is empty.
Re: Three weird boxes and transparency issues
Sorry, I didn't explain myself very well. I know the boxes were something I turned on, but they didn't turn off when I turned off all the shaders and everything. And the map issue isn't a matter of the world map not being done yet, it was transparent regardless of being set to "local" or "world" map, without my having to touch the transparency slider.
The three white "debug" boxes stayed on after:
Going from:
Anyway, I think both of these issues are problems with menu logic; it should be simple to fix them both, except I can't reliably reproduce the transparency issue. It seems to happen at random times.
The three white "debug" boxes stayed on after:
Going from:
- shaders -> on
debug overlay -> on
- shaders -> off
debug overlay -> on
- shaders -> off
debug overlay -> off (I could still manipulate the option, even though the whole menu should have been disabled)
- shaders -> on
debug overlay -> off
Anyway, I think both of these issues are problems with menu logic; it should be simple to fix them both, except I can't reliably reproduce the transparency issue. It seems to happen at random times.
Re: Three weird boxes and transparency issues
I managed to find a way to reproduce the transparency issue (which manifests itself in all kinds of ways). This may only affect Windows users.
First, open the game. Then Alt + Tab out of the game, and then back in. Press ESC. The ESC menu should be invisible.
First, open the game. Then Alt + Tab out of the game, and then back in. Press ESC. The ESC menu should be invisible.