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Creature/Npc Editing

Posted: 26 Jun 2018, 04:10
by aesylwinn
Hey all. This is a progress/discussion thread. So far, I'm able to hardcode heads and hair.

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Re: Creature/Npc Editing

Posted: 26 Jun 2018, 05:07
by Thunderforge
From the heart, the light; from the head, the law.

The Book of Dawn and Dusk
Guess we have the law now! Great work!

Re: Creature/Npc Editing

Posted: 26 Jun 2018, 07:30
by lysol
Woohoo!

Re: Creature/Npc Editing

Posted: 26 Jun 2018, 07:45
by Atahualpa
Cool! Reminds me of:
Wizardry-8.jpg

Re: Creature/Npc Editing

Posted: 26 Jun 2018, 09:05
by Capostrophic
Morte?

Re: Creature/Npc Editing

Posted: 27 Jun 2018, 05:45
by aesylwinn
No longer hard coding face/hair meshes. Looks like there's a new trend in fashion!

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Not sure why the female skeleton is showing boxes when the male one doesn't.

Re: Creature/Npc Editing

Posted: 27 Jun 2018, 06:45
by DestinedToDie
I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?

Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.

Re: Creature/Npc Editing

Posted: 27 Jun 2018, 07:21
by akortunov
In theory, we should render bodyparts for NPCs instead of basic skeleton model.

Re: Creature/Npc Editing

Posted: 28 Jun 2018, 03:51
by aesylwinn
I've stopped all drawables in the animation files from rendering for now. Hopefully it won't cause later issues. Something else seems off to me. Hm...

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Re: Creature/Npc Editing

Posted: 28 Jun 2018, 11:40
by lysol