
Creature/Npc Editing
Creature/Npc Editing
Hey all. This is a progress/discussion thread. So far, I'm able to hardcode heads and hair.


- Thunderforge
- Posts: 500
- Joined: 06 Jun 2017, 05:57
Re: Creature/Npc Editing
Guess we have the law now! Great work!
Re: Creature/Npc Editing
Woohoo!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
My Nexus page
- DestinedToDie
- Posts: 1167
- Joined: 29 Jun 2015, 09:08
Re: Creature/Npc Editing
I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?
Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.
Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.
Re: Creature/Npc Editing
In theory, we should render bodyparts for NPCs instead of basic skeleton model.
Re: Creature/Npc Editing
I've stopped all drawables in the animation files from rendering for now. Hopefully it won't cause later issues. Something else seems off to me. Hm...


Re: Creature/Npc Editing
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
My Nexus page