Page 9 of 9
Re: New OpenMW-CS Icons
Posted: 06 Sep 2018, 12:57
by Lamoot
Thanks! With so much work being put into OpenMW by others, I find it hard not to contribute as well.
Here are the new icons for menus along with source .blend file used to render them. They are named with a prefix "menu-". In case a different naming convention is desired let me know.
* menu-new-game
* menu-objects
* menu-open
* etc.
Also, "cell.png" and "magic-effect.png" have been updated. (Makes me think I should finally create a gitlab account to streamline the updating process.)
Re: New OpenMW-CS Icons
Posted: 06 Sep 2018, 15:36
by akortunov
Thanks. There are only three missing icons left:
1. File->Open Load Error Log.
2. File->Meta Data Table.
3. Scene (not sure how it used).
Re: New OpenMW-CS Icons
Posted: 12 Sep 2018, 19:42
by akortunov
I added missing icons based on existing ones to my PR. Feel free to replace them lately if you do not like them.
Re: New OpenMW-CS Icons
Posted: 14 Sep 2018, 10:52
by akortunov
Menu icons are in master now.
Re: New OpenMW-CS Icons
Posted: 14 Sep 2018, 14:05
by Zini
And they are looking great!
Re: New OpenMW-CS Icons
Posted: 27 Oct 2018, 18:19
by Capostrophic
So I'm adding icons to record context menu actions:
Old info:
-
Spoiler: Show
-
And although reusing record button bar icons and changing the rotation of next-previous arrows for Move Down and Move Up is not terribly difficult, I still need icons for Touch Record and Edit Record, since it doesn't look like there are any that can be reused for them. Maybe use Object icon for Edit Record, but that's not very recognizable.
Edit Record purpose is obvious (it opens the record subview with various parameters you can change). Looks like Touch Record makes Land records specifically pseudo-modified so they can use land textures from the current content file.
Thanks to akortunov we've got our two new icons. Yay. See
the PR page for more images I'll add there in a moment.
Re: New OpenMW-CS Icons
Posted: 08 Dec 2020, 17:18
by tescoShoppah
I have made dark mode versions of the icons, they are attached here in .svg format. If someone is able figure out an elegant way for the cs to handle them it would be great
Re: New OpenMW-CS Icons
Posted: 08 Dec 2020, 18:12
by Amenophis
You should join their Discord channel. Their you'll have a larger view and get much more quicker interaction.
Re: New OpenMW-CS Icons
Posted: 12 Dec 2020, 14:11
by Lamoot
@tescoShoppah thank you for the icon files. I quickly went through them and I noticed the shapes don't snap to the basic 16x16 grid that's used for the smaller icons. Did you follow some other scale for these?
Re: New OpenMW-CS Icons
Posted: 21 Dec 2020, 21:31
by pvdk
Very pretty indeed!