Debugging graphics glitches
Posted: 04 Apr 2019, 06:30
Hello, when I run OpenMW 0.45 (vanilla game files, no Trib or Bloodmoon, no mods), I experience glitched frames every once in a while where one or a few actor vertices are either missing or ridiculously displaced, resulting in huge wacky faces/edges. I don't want to file an issue until I have collected all the information I can. The problem is these frames appear seemingly at random and only for a split second. Is there anyone who knows:
- If there is a way to dump graphics frames to a file/render-to-texture in OpenMW (either video or series of images)
- EDIT: What specific OSG releases were used in release packaging for both 0.44 and 0.45
- Anything else that could help me troubleshoot this issue?