As long as you guys allow the option of using different fonts, everything is great. I personally do not like the new font though.
If possible, it would be nice if the number of different fonts that could be used was not limited like in MW currently.(limited to 3 I think, the standard magic font, daedric, and dwemer)
OpenMW Font
Re: OpenMW Font
Agreed, I'm all for shipping that excellent Morrowind looking font as well and having a central configuration to select a font if it's possible. Having multiple fonts though may become a headache later, with inconsistencies in how the text fits in certain GUI elements.
Re: OpenMW Font
Well you can replace it with something you like now, as I changed the font definitions to refer to the default font everywhere. So the only thing you have to change is the default. Also, there is no limit to the amount of fonts that can be used.Tarius wrote:As long as you guys allow the option of using different fonts, everything is great. I personally do not like the new font though.
Re: OpenMW Font
Are fonts used in vanilla MW referred to by name is scripts (Magic Cards and the Daedric Font) in a way that someone using Digital Monk's font creation utility can make additional "fnt" files for use in a mod or total conversion? Or, on the reverse, are they hard-coded with those names so that only replacement of those two fonts allows different fonts to be used?
Re: OpenMW Font
Vanilla Morrowind has INI settings:
IIRC, any game data would only refer to the font names "Font 1", Font 2", and "Font 3" (or maybe just "1", "2", and "3").
FWIW, the INI also has a bunch of stuff for font colors under [FontColor], and some cursor stuff under [Cursors].
Code: Select all
[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font
FWIW, the INI also has a bunch of stuff for font colors under [FontColor], and some cursor stuff under [Cursors].
Re: OpenMW Font
Yeah, I knew that, silly me! I'm always trying to keep future compatibility with total conversions and large mods in mind.