OpenMW Font

Everything about development and the OpenMW source code.
Tarius
Posts: 574
Joined: 24 Oct 2011, 19:29

Re: OpenMW Font

Post by Tarius » 25 Mar 2012, 21:16

As long as you guys allow the option of using different fonts, everything is great. I personally do not like the new font though.
If possible, it would be nice if the number of different fonts that could be used was not limited like in MW currently.(limited to 3 I think, the standard magic font, daedric, and dwemer)
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: OpenMW Font

Post by werdanith » 25 Mar 2012, 21:38

Agreed, I'm all for shipping that excellent Morrowind looking font as well and having a central configuration to select a font if it's possible. Having multiple fonts though may become a headache later, with inconsistencies in how the text fits in certain GUI elements.

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pvdk
Posts: 523
Joined: 12 Aug 2011, 16:34

Re: OpenMW Font

Post by pvdk » 25 Mar 2012, 21:40

Tarius wrote:As long as you guys allow the option of using different fonts, everything is great. I personally do not like the new font though.
Well you can replace it with something you like now, as I changed the font definitions to refer to the default font everywhere. So the only thing you have to change is the default. Also, there is no limit to the amount of fonts that can be used.

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Greendogo
Posts: 1452
Joined: 26 Aug 2011, 02:04

Re: OpenMW Font

Post by Greendogo » 26 Mar 2012, 02:53

Are fonts used in vanilla MW referred to by name is scripts (Magic Cards and the Daedric Font) in a way that someone using Digital Monk's font creation utility can make additional "fnt" files for use in a mod or total conversion? Or, on the reverse, are they hard-coded with those names so that only replacement of those two fonts allows different fonts to be used?

Chris
Posts: 1583
Joined: 04 Sep 2011, 08:33

Re: OpenMW Font

Post by Chris » 26 Mar 2012, 03:44

Vanilla Morrowind has INI settings:

Code: Select all

[Fonts]
Font 0=magic_cards_regular
Font 1=century_gothic_font_regular
Font 2=daedric_font
IIRC, any game data would only refer to the font names "Font 1", Font 2", and "Font 3" (or maybe just "1", "2", and "3").

FWIW, the INI also has a bunch of stuff for font colors under [FontColor], and some cursor stuff under [Cursors].

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Greendogo
Posts: 1452
Joined: 26 Aug 2011, 02:04

Re: OpenMW Font

Post by Greendogo » 26 Mar 2012, 04:01

Yeah, I knew that, silly me! I'm always trying to keep future compatibility with total conversions and large mods in mind.

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