Sky

Everything about development and the OpenMW source code.
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werdanith
Posts: 295
Joined: 26 Aug 2011, 16:18

Re: Sky

Post by werdanith »

Finding a thunderstorm is easy.
http://www.uesp.net/morrow/editor/mw_cs ... ngeweather

Getting a screenshot of a thunder not so easy.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl »

Fired up MW, recorded a video of a thunderstorm and after watching it frame-by-frame I realised that there is no actual thunder rendered, they just brighten up the whole screen. Nice trick, since you don't notice how cheap that is because it goes so fast.
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ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: Sky

Post by ElderTroll »

That's funny. Oh well, someone later down the line can add actual lightning.
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heilkitty
Posts: 158
Joined: 11 Aug 2011, 07:57
Location: Vivec City, MW
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Re: Sky

Post by heilkitty »

There's already a mod for this.
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Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Sky

Post by Greendogo »

I'm sure you've already thought of this, but if you're going to use Caelum or something, remember that the night sky textures used by Vanilla are lore friendly; they depict the actual constellations from the Elder Scrolls mythology.
So all I'm saying is don't make OpenMW randomly generate stars and constellations; instead make it use the night-time textures, which were listed earlier in this thread. The daytime skies as well as stormy night and day skies on the other hand are nothing special.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Sky

Post by Zini »

No worries. Caelum has already been removed from this branch. It new sky implementation is written from scratch.
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Zini
Posts: 5538
Joined: 06 Aug 2011, 15:16

Re: Sky

Post by Zini »

The new sky is absolutely lovely.

Maybe we should consider moving this feature from 0.14.0 to 0.13.0. Even if we can't get the full weather implementation in, the new sky should be more than enough to stand out as a feature on its own.
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scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: Sky

Post by scrawl »

Maybe we should consider moving this feature from 0.14.0 to 0.13.0
I don't oppose.

I hope to finish the last aspects of rendering this weekend (night sky with stars / nebulas, thunder storms, moon fixes, sun glare fading)
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ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: Sky

Post by ElderTroll »

WOW! That is gorgeous.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Sky

Post by raevol »

:shock: :cry: Crying from the beauty! Amazing work!
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