Help for master's thesis. Is OpenMW ok for my project?
Posted: 26 Oct 2017, 22:02
Hi everyone,
I hope this is the right forum section.
I'm starting my master's degree thesis in computer science and looking for the perfect environment for my research work.
My goal is to gather player behaviour data and map it into a suitable Bartle type. Given a pretrained Neural Network that, for each archetype values, gives out a quest pattern, secondary quests are selected from a db with the pattern given in output by the neural network. The idea is to offer the player secondary quests that are tied to his archetype.
What I'm looking for: 1) A dataset of accessible in-game quest, so that I can label it and create a suitable training set for my NN. 2) An event system so I can change the player archetype % at runtime 3) The possibility to write code in a Turing complete programming language so I can use external API for Neural Networks.
I'm looking for something already made because I would like to focus on this topics rather than creating a new rpg ad hoc.
I know it's a lot to ask for, but it's experimental and I'm trying to figure out if it doable =)
Do you think that is possible in a reasonable way with OpenMW?
Thank you =)
I hope this is the right forum section.
I'm starting my master's degree thesis in computer science and looking for the perfect environment for my research work.
My goal is to gather player behaviour data and map it into a suitable Bartle type. Given a pretrained Neural Network that, for each archetype values, gives out a quest pattern, secondary quests are selected from a db with the pattern given in output by the neural network. The idea is to offer the player secondary quests that are tied to his archetype.
What I'm looking for: 1) A dataset of accessible in-game quest, so that I can label it and create a suitable training set for my NN. 2) An event system so I can change the player archetype % at runtime 3) The possibility to write code in a Turing complete programming language so I can use external API for Neural Networks.
I'm looking for something already made because I would like to focus on this topics rather than creating a new rpg ad hoc.
I know it's a lot to ask for, but it's experimental and I'm trying to figure out if it doable =)
Do you think that is possible in a reasonable way with OpenMW?
Thank you =)