Balmora Stilt Rider issue

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trelaine
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Balmora Stilt Rider issue

Post by trelaine » 18 Dec 2016, 21:55

Trying to take a stilt from Balmora and noticed the merchant wasn't there anymore. Seems he fell off the edge.

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Tre

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Amenophis
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Re: Balmora Stilt Rider issue

Post by Amenophis » 18 Dec 2016, 22:33

There is a know bug in the vanilla animations that make NPCs drift from their positions.
Greatness7 fixed that problem and you can download the fix here: http://forums.bethsoft.com/topic/157748 ... ry25214386

To reset the NPCs positions open the console and type RA.
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http://www.nexusmods.com/morrowind/mods/43107/?

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Jyby
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Re: Balmora Stilt Rider issue

Post by Jyby » 18 Dec 2016, 23:10

I experience the same issue: https://www.youtube.com/watch?v=SKHER_n2xeM

My NPC gets stuck in the wall at the base of the Silt Strider dock.
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Naugrim
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Re: Balmora Stilt Rider issue

Post by Naugrim » 19 Dec 2016, 08:29

Amenophis wrote:There is a know bug in the vanilla animations that make NPCs drift from their positions.
Greatness7 fixed that problem and you can download the fix here: http://forums.bethsoft.com/topic/157748 ... ry25214386

To reset the NPCs positions open the console and type RA.
I have been struggling with this in my current Vanilla play to the point that I use `ra` as a reflex every time I enter Balmora (specially the Mages guild).
If this really fixes the problem for good, is there any change this can be included in MCP? is even MCP code available?
My opinions are my own. I am just a thankful user of OpenMW with no affiliation with the dev team.

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Amenophis
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Re: Balmora Stilt Rider issue

Post by Amenophis » 19 Dec 2016, 12:47

The problem happens with the vanilla animation files, not a code issue. I think they should be included in a future UMP.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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Atahualpa
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Re: Balmora Stilt Rider issue

Post by Atahualpa » 20 Dec 2016, 13:06

This has been discussed before, e.g., in this thread: Playthrough observations.

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Frik
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Re: Balmora Stilt Rider issue

Post by Frik » 21 Dec 2016, 00:15

trelaine wrote:Trying to take a stilt from Balmora and noticed the merchant wasn't there anymore. Seems he fell off the edge. Tre
You can manually position Caravanners: Here's what I have:

Balmora Caravanner
"Selvil Sareloth"->Position -21265, -18292, 1085, -1

Ald'Ruhn Caravanner
"Navam Veran" ->Position -17706, 54758, 2775, -87

Vivic Caravanner
"Adondasi Sadalvel"->Position 32141, -72102, 913, -120

Suran Caravanner
"Folsi Thendas"->Position 53159, -47655, 1117, 178

Gnisis Caravanner
"Punibi Yahaz"->Position -86739, 89275, 1030, 1

Khuul Caravanner
"Seldus Nerendus"->Position -66454, 135403, 988, 79
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Jyby
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Re: Balmora Stilt Rider issue

Post by Jyby » 21 Dec 2016, 00:37

Hey Frik! Welcome to the forums.

Does this keep the NPCs fixed in their location? Pretty convenient.
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Frik
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Re: Balmora Stilt Rider issue

Post by Frik » 21 Dec 2016, 00:44

Thanks for the welcome.

No. This just repositions them back onto their platform. As time passes, they still wander. It's an alternative to 'ra'. At times, it might be preferable to reposition NPCs individually.
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Jyby
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Re: Balmora Stilt Rider issue

Post by Jyby » 21 Dec 2016, 00:45

Thanks for the explanation. I'm still learning all the commands :)
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