The previous thread had evolved over time from its original problem title and question, time to put that to rest and allow others a chance to ask questions, give feedback and contribute to OpenMW development on alternative platforms.
I've updated the main FAQ to include questions and answers to Raspberry Pi, Android and more.
Other Platform Development and Support
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Other Platform Development and Support
d
Last edited by sandstranger on 18 Jan 2018, 16:22, edited 1 time in total.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Other Platform Development and Support
d
Last edited by sandstranger on 18 Jan 2018, 16:22, edited 1 time in total.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Other Platform Development and Support
Thank you very much for your hard work! Get better!
Re: Other Platform Development and Support
Feel better soon sandstranger! Hope to still see you on the forums!
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Other Platform Development and Support
d
Last edited by sandstranger on 18 Jan 2018, 16:22, edited 1 time in total.
Re: Other Platform Development and Support
So I thought I'd share this:
OpenMW running on my GCW Zero (for those who don't know what that is, visit http://gcw-zero.com)
Running at 320x240, using GLES1, on the framebuffer (no X11).
It runs at about ~1fps, there are no textures (missing S3TC support?).
Using GLES2 VBOs would really speed that up, I think.
OpenMW running on my GCW Zero (for those who don't know what that is, visit http://gcw-zero.com)
Running at 320x240, using GLES1, on the framebuffer (no X11).
It runs at about ~1fps, there are no textures (missing S3TC support?).
Using GLES2 VBOs would really speed that up, I think.
- psi29a
- Posts: 5361
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Other Platform Development and Support
Great job!
Did you have to do anything special to get it to compile?
The pink problem is caused by S3TC not being supported by your GPU. I talked about it in the FAQ.
You could, in theory, extract all the textures and uncompress them (still as dds).
Did you have to do anything special to get it to compile?
The pink problem is caused by S3TC not being supported by your GPU. I talked about it in the FAQ.
You could, in theory, extract all the textures and uncompress them (still as dds).
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Other Platform Development and Support
d
Last edited by sandstranger on 18 Jan 2018, 16:24, edited 2 times in total.
Re: Other Platform Development and Support
The only difficulties I had were related to X11. Getting OSG to compile without it (which is very easy once you know how) and avoid OpenMW from crashing when it tries to use a hardware cursor.
The Zero's GPU driver is open-source (etnaviv) and uses Mesa, so maybe it's just a matter of enabling S3TC support within Mesa?
The Zero's GPU driver is open-source (etnaviv) and uses Mesa, so maybe it's just a matter of enabling S3TC support within Mesa?