I agree with you, having MP in OpenMW may unlock a who new subset of features people way may to create that would only be interesting with 2 or more human players. I am sure once there was a stable and solid MP feature, then content creators may start going down the road of creating new game play types like PVP, or who new MP stype story lines.openmwfan27 wrote:I don't understand what your problem is Tinker, if MP did come to OpenMW it would be entirely optional as MW is a single player game, I would also imagine there would be no centralised server like there would be with XBL or PSN so unless that 'snot nosed kid' was on your LAN and you chose to do MP with them, I can't see how your enjoyment could be ruined just by the fact MP was a feature in OpenMW unless you willingly chose to use it.Tinker wrote: To start with MW was designed as a single player game, it would not translate easily to multiplayer and secondly I do not want my playing enjoyment to be ruined by some snot nosed kid whose mother told him to turn of his computer and go to bed.
Having MP in OpenMW would not only be interesting to see in MW, but would be a really useful feature for OpenMW when it comes to people creating stand-alone games on the OpenMW engine, it would increase the audience the engine appeals to and result in more people working on more stand-alone content for OpenMW post 1.0. Your negativity put's people off who may be thinking of contributing to the project and community which is the last thing anyone wants, although I can't wait for OpenMW 1.0, seeing what non-MW creations the community comes up with after that point excites me more.
I don't agree with Tinker but I can see he is coming at it from a purist standpoint. Although I think it's kind of fruitless to argue about a personal opinion, especially for addons that would be optional. If someone really wanted to they could argue any sort of mod that moves the game further away from it's original design is bad. The question for a purist is going to be what is acceptable modification of a game and what is not, and of course you would get a 1000 different answers because it's all personal opinion. For that reason my approach is that there is no line in the sand, just let the community drive the modifications. If a modification is created and the community hates it, it won't garner any interest and die off naturally. If the community loves it they will want to see it mature and people will begin helping and adding their own content.