This again I disagree with (the first part anyway). There are too many variables. There is obvious the usage during gameplay, which will vary a lot between different players, play styles and activities. Then there is usage during content development (testing and stuff). Again, lots of variations. And then we may have mods or even TCs that change the game mechanics and the way the game plays so substantially that all previous assumptions become worthless.And if we to do this, it would be very helpful to know
WHY people are pinning the windows
How they are using pinning.
Any pain points experienced with pinning windows. (I suspect that having to constantly re-size them, depending on what one is trying to do with them is the major pain point.)
Any suggestions on how to fix the pain point. (Perhaps A way to toggle a pinned window between small size and full screen? Or is this already possible?)
Of course we can improve the pinning system (post 1.0). And if someone brings up specific pain points, we may compensate for them (the size toggle idea is certainly worth investigating).
But in general it would be better to look at windowed UIs in general (not MW specific) and examine how concepts from these can be used to improve the OpenMW GUI.