

FYI, since I added the font loader, now the branch depends on a git version of MyGUI (commit 0b14f6913cd2596).
Considering that there may be issues with running OpenMW using Clang under Vivid (and that the issue appears to be with the Boost threads library), this would be very welcome.scrawl wrote:[*]Get rid of boost
With Ogre gone we will no longer need the boost libraries. We are still using filesystem and shared_ptr in a lot of places though. Switching to C++11 would be a migration path.
But this is software development, so it always takes twice as long as you expect it to. So... can't wait until the beginning of July!scrawl wrote:I'm hoping there'll be a playable beta in 2-3 weeks or so
Right after classes start for summer semester... I'm going to fail...scrawl wrote:I'm hoping there'll be a playable beta in 2-3 weeks or so
I don't know about that. A couple minutes ago, scrawl got activation working for containers, NPCs, and doors. You can practically do quests now, as long as you don't mind the sky zooming by at light speed, and not having visible terrain.Okulo wrote:But this is software development, so it always takes twice as long as you expect it to. So... can't wait until the beginning of July!scrawl wrote:I'm hoping there'll be a playable beta in 2-3 weeks or so