Ashes of Apocalypse

Everything about development and the OpenMW source code.
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psi29a
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Re: Ashes of Apocalypse

Post by psi29a »

scrawl wrote:That's too old to include the subrecord order fix. Pull again, please.
Just pulled latest: OpenMW version 0.35.0 (revision 8e007c91fd)

Same error:
ERROR: ESM Error: Unknown subrecord
File: /home/bcurtis/.local/share/openmw/data/Ashes of Apocalypse.omwgame
Record: SKIL
Subrecord: NAME
Offset: 0x1679d
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sandstranger
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Re: Ashes of Apocalypse

Post by sandstranger »

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Last edited by sandstranger on 18 Jan 2018, 15:58, edited 1 time in total.
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psi29a
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Re: Ashes of Apocalypse

Post by psi29a »

sandstranger wrote:I tried to run this game on android with the latest version openmw from github and it is works .....
But I can not go out from starting location
How is that possible without erroring out with:
ERROR: unknown global variable: gamehour

Did you edit the mod in anyway first?
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sandstranger
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Re: Ashes of Apocalypse

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d
Last edited by sandstranger on 18 Jan 2018, 15:59, edited 1 time in total.
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Re: Ashes of Apocalypse

Post by psi29a »

sandstranger wrote:I load game with morrowind.esm and Ashes of Apocalypse.esm, without morrowind.esm I get error with gamehour
It seems openmw tried to get information connected with gamehour from morrowind.esm
Yes, the point is the run the game _without_ morrowind.esm/bsa... it is a standalone game.
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sandstranger
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Re: Ashes of Apocalypse

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d
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Re: Ashes of Apocalypse

Post by psi29a »

sandstranger wrote:So , It can be used later as demo for openmw ?
Exactly! We can finally demo OpenMW Android! :D

It no longer has to be something to be explained away...
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Re: Ashes of Apocalypse

Post by Ascent »

psi29a wrote:@Envy123: It seems that Travdark is willing to open up the project, what we can do is get it into shape to run on both Morrowind and OpenMW out of the box. Further development is up to modders. :)
That's great news!
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Re: Ashes of Apocalypse

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Re: Ashes of Apocalypse

Post by psi29a »

OK... I've talked this over with scrawl and there is a bug in saving skills when editing a content file in OpenMW-CS. There is a workaround that involves creating an omwaddon, which we use to add the missing globals and we are on our way in OpenMW with AoA. :)
OK... deleted everything but the AoA ESM.

Used openmw-cs to 'create a new addon' using the AoA esm, I verify it to see the problems and add all the missing globals. I save it out, use the openmw-launcher to select the AoA esm and omwaddon, and it works! No errors... fuck ton of warnings, but that is for another post. ;)

I delete everything, and try again... this time in openmw-cs to 'edit a content file', verify the AoA esm file. I add the missing globals, save it out as omwgame. In the launcher, instead of the AoA esm, I select the omwgame... and then I get the error from the previous PM (and in the forums).
Bug is filed here: http://bugs.openmw.org/issues/2402

Even though we have a workaround, there are still some bugs/warnings/etc to work through, but at least it loads. This is a great first step. We should coordinate efforts in trying to get AoA TC off the ground! I'll make a list of things of things that need to be taken care of tomorrow, but if anyone can throw up some ideas or would rather take the lead, please do so!
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