We would need to change the world model significantly to achieve that, which I am reluctant to do. I am sure we will eventually be able to do all what MWSE does, but probably not in the same way.Maybe you should use 8 too because extensions like MWSE have functions like xRefID which retuns the unique identifier. In case we want to implement support for MWSE scripts past 1.0.
Creature Animation
Re: Creature Animation
These are completely unrelated things. The 4 digit numbers jhooks mentioned exist only in the render system. In OpenMW the references don't have unique numeric IDs of this kind. They are not needed.
Re: Creature Animation
Allright, thanks for clearing that up.
Re: Creature Animation
Finally figured out how to fix the death animations!!!!!!!!!!!!!! So Excited , more videos to come.
EDIT: Swimming and death both look so smooth.
Also I always thought the problem was with bounding boxes. It turns out it was not, it was just another ogre hiccup.
EDIT: Swimming and death both look so smooth.
Also I always thought the problem was with bounding boxes. It turns out it was not, it was just another ogre hiccup.
Re: Creature Animation
Ancestor Ghost http://www.youtube.com/watch?v=zFAlHT5iwRw
Ash Zombie http://www.youtube.com/watch?v=kkthZ62yVMI
Ash Zombie http://www.youtube.com/watch?v=kkthZ62yVMI
Re: Creature Animation
Woo! The site is up again!
I fixed the bug that made animations look jittery (was especially noticable in the Ash Zombie). I also got vertex morphing animation implemented, check out the kwama queen: http://www.youtube.com/watch?v=lourftL9g4Q
Morphing controls the antennae and sac.
Storm Atronach http://www.youtube.com/watch?v=zlcPhlHI ... re=related
Flame Atronach http://www.youtube.com/watch?v=pDIQvGx3 ... re=related
Ash Zombie http://www.youtube.com/watch?v=En5aYi1e ... re=related
I fixed the bug that made animations look jittery (was especially noticable in the Ash Zombie). I also got vertex morphing animation implemented, check out the kwama queen: http://www.youtube.com/watch?v=lourftL9g4Q
Morphing controls the antennae and sac.
Storm Atronach http://www.youtube.com/watch?v=zlcPhlHI ... re=related
Flame Atronach http://www.youtube.com/watch?v=pDIQvGx3 ... re=related
Ash Zombie http://www.youtube.com/watch?v=En5aYi1e ... re=related
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Creature Animation
Great! Awesome! And videos!