Android build openmw

Everything about development and the OpenMW source code.
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sandstranger
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Re: Android build openmw

Post by sandstranger »

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Last edited by sandstranger on 01 Aug 2014, 16:33, edited 1 time in total.
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gus
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Re: Android build openmw

Post by gus »

Sure I know this, but I'm not sure that our shaders works with openGL ES out of the box (they might, I just have no idea). If not they would have to be rewriten with whatever limitations on shader openGL ES bring.
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scrawl
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Re: Android build openmw

Post by scrawl »

gus wrote:Sure I know this, but I'm not sure that our shaders works with openGL ES out of the box (they might, I just have no idea). If not they would have to be rewriten with whatever limitations on shader openGL ES bring.
To my knowledge, this should work.

@sandstranger: do you have a backtrace for the crash?
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sandstranger
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Re: Android build openmw

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Last edited by sandstranger on 01 Aug 2014, 16:33, edited 1 time in total.
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gus
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Re: Android build openmw

Post by gus »

I *think* you can compile Ogre without boost. If it is possible, you should try it
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psi29a
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Re: Android build openmw

Post by psi29a »

Try at least boost 1.54 (default ubuntu currently) or 1.55 (default now in debian).
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sandstranger
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Re: Android build openmw

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sandstranger
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Re: Android build openmw

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sandstranger
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Re: Android build openmw

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sandstranger
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Re: Android build openmw

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