Android build openmw

Everything about development and the OpenMW source code.
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sandstranger
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Android build openmw

Post by sandstranger » 25 Jun 2014, 10:52

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Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.

SquireNed
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Re: Android build openmw

Post by SquireNed » 25 Jun 2014, 13:44

At what stage is this occurring? Is this error mid-compiling, or at runtime of OpenMW on Android (or at some other time)?

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sandstranger
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Re: Android build openmw

Post by sandstranger » 25 Jun 2014, 13:53

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Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.

SquireNed
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Re: Android build openmw

Post by SquireNed » 25 Jun 2014, 14:25

What device are you running on, have you tried to run the application on another device? Is it finding the vanilla Morrowind assets correctly?

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sandstranger
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Re: Android build openmw

Post by sandstranger » 25 Jun 2014, 14:51

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Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.

corristo
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Re: Android build openmw

Post by corristo » 25 Jun 2014, 22:11

Wow!
is it possible to use gdb or something?

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sandstranger
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Re: Android build openmw

Post by sandstranger » 26 Jun 2014, 06:56

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Last edited by sandstranger on 01 Aug 2014, 16:32, edited 1 time in total.

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lgromanowski
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Re: Android build openmw

Post by lgromanowski » 26 Jun 2014, 08:06

sandstranger wrote:Yes, it is possible ro run gdb on Android.
http://dan.drown.org/android/howto/gdb.html
I used it to find this rerror .
Do you have correct openmw config files on that device? Do you have Morrowind data on that device?
best regards,
Lukasz

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sandstranger
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Re: Android build openmw

Post by sandstranger » 26 Jun 2014, 10:17

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gus
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Re: Android build openmw

Post by gus » 26 Jun 2014, 10:32

stupid question, but does openmw works with openglES? anyway, it would be great to have OpenMW on android :D

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