scattering/fog problem
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- Posts: 63
- Joined: 28 Dec 2012, 08:29
scattering/fog problem
has anyone noticed this?
It started happening on my Windows x64 build within the last week or twoRe: scattering/fog problem
Did you forget to copy new shaders to build/resources folder? That image looks like it's using the old shaders for y-axis up renderer, and thinks you're underwater.
Re: scattering/fog problem
Could that be the problem?Ace (SWE) wrote:That's mainly because I don't completely recreate the entire build every time I do a quick master build, those files should be gone next time a full release comes around.
Re: scattering/fog problem
I always test my builds locally before releasing them, and I didn't see anything like that when testing, though it could still be possible.pvdk wrote:Could that be the problem?Ace (SWE) wrote:That's mainly because I don't completely recreate the entire build every time I do a quick master build, those files should be gone next time a full release comes around.
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- Posts: 63
- Joined: 28 Dec 2012, 08:29
Re: scattering/fog problem
That was the problem, I deleted the resources folder from my build directory and re-ran cmake and now everything looks good.scrawl wrote:Did you forget to copy new shaders to build/resources folder? That image looks like it's using the old shaders for y-axis up renderer, and thinks you're underwater.
Thanks
Re: scattering/fog problem
Ah sorry Ace, it seems blunted2night builds OpenMW on Windows himself, didn't know we had people who actually managed to do that besides youAce (SWE) wrote:I always test my builds locally before releasing them, and I didn't see anything like that when testing, though it could still be possible.