My goal is to compile OpenMW for 32-bit, while also avoiding SSE2 instructions, as I've built a little Athlon XP machine and I want to play OpenMW on there.
I'm trying to follow the development guide but this script does not work:
CI/before_script.msvc.sh -k -p Win32 -v 2019
I'm not sure how anyone is pulling in the correct dependencies because no 32 bit dependencies show up here: https://gitlab.com/OpenMW/openmw-deps/- ... in/windows
How is the 32 bit version usually built? Should I just go through and manually build and install all of the dependencies?
The wiki is at least incorrect because it states you can use -p Win32, but this is not true.
Everything about development and the OpenMW source code.
2 posts • Page 1 of 1
IIRC, there was a decision to do not maintain 32-bit builds anymore, so there is no 32-bit libraries on the OpenMW repo. To make a 32-bit build, you need to find 32-bit libraries somewhere, probably build a part of them by yourself.