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Re: Android part 2

Posted: 13 Mar 2019, 23:46
by WolfsLegionary
When I switch from Glesv1 to Glesv2 the textures get placed all wrong and I get random boxes of terrain textures that are just out of place.
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Re: Android part 2

Posted: 28 Mar 2019, 18:14
by FlyingEagle
Are the saves compatible with pc version of openmw? I'd like to play on PC when I'm home and on my phone when I'm on the road.

Re: Android part 2

Posted: 30 Mar 2019, 11:54
by Tecumseh1976
Quick question:

I apologize if this is not the right place to post this. When we install new apk versions do we uninstall the previous one first or just install the new version on top of it? I am using file explorer on android. Also do we keep the original open mw file on the tablet? One more question, what is the difference between mainline and the mwforked version? Thanks so much for this project... Insane to think I can play my favorite game of all time on my tablet.

Re: Android part 2

Posted: 31 Mar 2019, 04:19
by xyzz
FlyingEagle wrote:
28 Mar 2019, 18:14
Are the saves compatible with pc version of openmw? I'd like to play on PC when I'm home and on my phone when I'm on the road.
They should be compatible.
Tecumseh1976 wrote:
30 Mar 2019, 11:54
Quick question:

I apologize if this is not the right place to post this. When we install new apk versions do we uninstall the previous one first or just install the new version on top of it? I am using file explorer on android. Also do we keep the original open mw file on the tablet? One more question, what is the difference between mainline and the mwforked version? Thanks so much for this project... Insane to think I can play my favorite game of all time on my tablet.
You should install it on top, if you uninstall you'll lose the savedata. Not sure what you mean by the second question. The mainline version of OSG is the official OpenSceneGraph release and the forked is OpenMW fork which is supposed to be faster, but in practice the mainline has less issues.

Re: Android part 2

Posted: 31 Mar 2019, 06:34
by Tecumseh1976
Thank you for the quick response that answered both my questions 😀

Re: Android part 2

Posted: 31 Mar 2019, 12:24
by Tecumseh1976
With the latest apk any time I do a quick save or go into a new cell it shows a loading screen briefly, the prior version just showed the quick save bar at the bottom of the screen. Is this something I can change in the settings?

Re: Android part 2

Posted: 01 Apr 2019, 17:00
by xyzz
Tecumseh1976 wrote:
31 Mar 2019, 12:24
With the latest apk any time I do a quick save or go into a new cell it shows a loading screen briefly, the prior version just showed the quick save bar at the bottom of the screen. Is this something I can change in the settings?
No, it's not configurable. It's an issue in how loading screen is implemented combined with how I've patched it out.

Re: Android part 2

Posted: 01 Apr 2019, 21:36
by xyzz
https://github.com/xyzz/openmw-android/ ... 2019-04-01
- Updated OpenMW to aacc275e9c70050d2c95893d46adb7d3e305705d
- Minor bugfixes

Re: Android part 2

Posted: 02 Apr 2019, 01:33
by AbuMorrow
The new update increases the performance significantly, thanks for your hard work you and the devs.

Re: Android part 2

Posted: 02 Apr 2019, 16:55
by Tecumseh1976
Modding question:

I am trying to install a simple texture Mod better heads. However, everytime I make the following changes in the openmw.cfg and I exit out it never saves the changes. I am usng file explorer. Does anyone have any suggestions on a step I might be missing? Below are the changes I am trying to make based on a youtube tutorial. Thanks to anyone that can help.

data=/storage/emulated/0/MODS/B_heads/
content=Morrowind.esm
content=Bloodmoon.esm
content=Tribunal.esm
content=Better_heads.esm