Re: Android part 2
Posted: 26 Feb 2019, 02:14
So I finally got to download the latest release build from github and started testing it, Other than the red sky and the loading screen bug I came across these bugs for me:
- The vanilla game works find but it's laggy compared to the last april 2018 release and crashes sometimes in interiors or exteriors, physics fps on 60 is better for me than 30.
Tried this with both mainline and openmwfork (has some weird graphical bugs).
My problem with mods:
- Launching a new game with any number of mods (tested with removing mod one by one from the list) will work fine untill you come out the ship the game will crash.
- Loading a vanilla savegame with mods will crash the game (also tried testing with removing mods one by one from the list).
Tried all of the above with both mainline and openmwfork.
So the last april 2018 release is stabler (with or without mods) for me and it seems like it's the only way for me to play Morrowind on Android but it has a texture bug, textures aren't connected correctly and wrong ground textures all over the place and it only uses vanilla textures instead of modded ones, is there any work around for this?
Also thanks xyzz for continuing maintenance of the Android port.
- The vanilla game works find but it's laggy compared to the last april 2018 release and crashes sometimes in interiors or exteriors, physics fps on 60 is better for me than 30.
Tried this with both mainline and openmwfork (has some weird graphical bugs).
My problem with mods:
- Launching a new game with any number of mods (tested with removing mod one by one from the list) will work fine untill you come out the ship the game will crash.
- Loading a vanilla savegame with mods will crash the game (also tried testing with removing mods one by one from the list).
Tried all of the above with both mainline and openmwfork.
So the last april 2018 release is stabler (with or without mods) for me and it seems like it's the only way for me to play Morrowind on Android but it has a texture bug, textures aren't connected correctly and wrong ground textures all over the place and it only uses vanilla textures instead of modded ones, is there any work around for this?
Also thanks xyzz for continuing maintenance of the Android port.