Page 57 of 61

Re: Android part 2

Posted: 03 Aug 2020, 06:52
by pulion
Sisah wrote: 02 Aug 2020, 10:06 Here is another build plus some shader changes.
New settings
Spoiler: Show
http://www.mediafire.com/file/x83m8kgsm ... 2.zip/file
thanks for working on new apk!!!

Re: Android part 2

Posted: 04 Aug 2020, 10:12
by Sisah
Better shaders, tere were some errors if per pixel lighting was disabled, and some more. This is better.
https://www.mediafire.com/file/drokwc3q ... d.zip/file

Re: Android part 2

Posted: 23 Aug 2020, 08:08
by Sisah
And here is new .apk, it support grass animation.
Should be enabled with
Spoiler: Show
http://www.mediafire.com/file/c3sjmlyha ... w.zip/file

Edit: oops wrong archive.

Re: Android part 2

Posted: 31 Aug 2020, 01:22
by xyzz
https://github.com/xyzz/openmw-android/ ... 36-nightly
- Updated dependencies
- Updated OpenMW to 0abcb54f51ec4a3979039b2e94ccdc5aa57920ec (0.46 release)

This is not updating to the newest OpenMW version but rather to the 0.46 stable release; the goal here is to ensure the version is stable enough before pushing an update to the Google Play stable version.

Re: Android part 2

Posted: 31 Aug 2020, 04:08
by Destroyer5150
.

Re: Android part 2

Posted: 31 Aug 2020, 12:43
by AnyOldName3
Upstream OpenMW doesn't support any of the later games yet. When it eventually does, there won't be any particular extra work for Android.

Re: Android part 2

Posted: 31 Aug 2020, 19:17
by Destroyer5150
.

Re: Android part 2

Posted: 02 Sep 2020, 21:43
by Allanon41
Wait, OMW can play fallout 3 too?! What other games? I'm assuming Morrowind and Fallout 3 use the same engine? Will it eventually work on mobile?

Re: Android part 2

Posted: 03 Sep 2020, 02:43
by AnyOldName3
I literally just said that it doesn't yet.

Re: Android part 2

Posted: 03 Sep 2020, 19:12
by Allanon41
The key word is "yet". So as I was commenting this program can run Fallout 3. What others?