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Re: Android part 2
Posted: 03 Aug 2020, 06:52
by pulion
Sisah wrote: ↑02 Aug 2020, 10:06
Here is another build plus some shader changes.
New settings
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Spoiler: Show
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[Camera]
# Automatically enable preview mode when player doesn't move.
preview if stand still = false
# Rotate the character to the view direction after exiting preview mode.
deferred preview rotation = true
[Shaders]
# What to do with particles, scaling should make particles darker, per pixel lighting is slower
# 0 - disable shaders for particles
# 1 - per pixel lighting - scaling
# 2 - per pixel lighting + scaling
# 3 - vertex lighting - scaling
# 4 - vertex lighting + scaling
particle handling = 3
And this was removed
[Shaders]
#Bright scaling by morrowind normals norm (0.5196)
particle scaling = true
# Improve fps in scenes with many particles
# No effect if force per pixel lighting = false
particle per pixel lighting = false
http://www.mediafire.com/file/x83m8kgsm ... 2.zip/file
thanks for working on new apk!!!
Re: Android part 2
Posted: 04 Aug 2020, 10:12
by Sisah
Better shaders, tere were some errors if per pixel lighting was disabled, and some more. This is better.
https://www.mediafire.com/file/drokwc3q ... d.zip/file
Re: Android part 2
Posted: 23 Aug 2020, 08:08
by Sisah
And here is new .apk, it support grass animation.
Should be enabled with
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Spoiler: Show
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[Grass]
# enable separate grass handling
enabled = true
# configure grass fade out threshold
fade start = 1.0
# A grass density (0.0 <= value <= 1.0)
# 1.0 means 100% density
density = 1.0
# A maximum distance on which grass is rendered.
distance = 8192
# Enable grass animation.
animation = true
http://www.mediafire.com/file/c3sjmlyha ... w.zip/file
Edit: oops wrong archive.
Re: Android part 2
Posted: 31 Aug 2020, 01:22
by xyzz
https://github.com/xyzz/openmw-android/ ... 36-nightly
- Updated dependencies
- Updated OpenMW to 0abcb54f51ec4a3979039b2e94ccdc5aa57920ec (0.46 release)
This is not updating to the newest OpenMW version but rather to the 0.46 stable release; the goal here is to ensure the version is stable enough before pushing an update to the Google Play stable version.
Re: Android part 2
Posted: 31 Aug 2020, 04:08
by Destroyer5150
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Re: Android part 2
Posted: 31 Aug 2020, 12:43
by AnyOldName3
Upstream OpenMW doesn't support any of the later games yet. When it eventually does, there won't be any particular extra work for Android.
Re: Android part 2
Posted: 31 Aug 2020, 19:17
by Destroyer5150
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Re: Android part 2
Posted: 02 Sep 2020, 21:43
by Allanon41
Wait, OMW can play fallout 3 too?! What other games? I'm assuming Morrowind and Fallout 3 use the same engine? Will it eventually work on mobile?
Re: Android part 2
Posted: 03 Sep 2020, 02:43
by AnyOldName3
I literally just said that it doesn't yet.
Re: Android part 2
Posted: 03 Sep 2020, 19:12
by Allanon41
The key word is "yet". So as I was commenting this program can run Fallout 3. What others?