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Re: Android part 2

Posted: 16 Oct 2019, 01:13
by AnyOldName3
There are a few possible solutions, but they're complicated if we want to do them without introducing major problems.

Re: Android part 2

Posted: 16 Oct 2019, 03:54
by Destroyer5150
omw_release_0.46.0-27 crashes on my S9-Snapdragon-oreo. Had to go back to 0-26 after many attempts. Crashes at hitting the mods button and on trying to play the game.

Re: Android part 2

Posted: 27 Oct 2019, 21:35
by xyzz
https://github.com/xyzz/openmw-android/ ... 28-nightly
- Updated OpenMW to b948101a731adf589e37a6b6684e637705ca8223

Re: Android part 2

Posted: 28 Oct 2019, 00:49
by xyzz
https://github.com/xyzz/openmw-android/ ... 29-nightly
- Fixed the issue with the file browser not working on Android 10

Re: Android part 2

Posted: 04 Nov 2019, 03:45
by xyzz
https://github.com/xyzz/openmw-android/ ... 30-nightly
- Updated OpenMW to 2ee17f39fdaece578a5e1cb10c15ec009a698c84

Re: Android part 2

Posted: 08 Nov 2019, 02:16
by reddragon72
Just for SaG I set player speed to 10000 and crashed OMW :)

Setting it to 5k works fine for exploring but not 10k... at least on my phone

Re: Android part 2

Posted: 08 Nov 2019, 09:46
by Destroyer5150
reddragon72 wrote:
08 Nov 2019, 02:16
Just for SaG I set player speed to 10000 and crashed OMW :)

Setting it to 5k works fine for exploring but not 10k... at least on my phone
Lol! Let me know if you find a Flash mod! 😂

Re: Android part 2

Posted: 13 Nov 2019, 13:55
by pulion
Thank you very much for the work done on the project. Will full support for shaders and bump mapping to the port be introduced in the near future?

Re: Android part 2

Posted: 21 Nov 2019, 02:21
by xyzz
pulion wrote:
13 Nov 2019, 13:55
Thank you very much for the work done on the project. Will full support for shaders and bump mapping to the port be introduced in the near future?
This would have to come from somebody other than me as I do not have time nor desire to work on these features. From what I've seen on discord, people did manage to get shaders working; not sure about bump mapping.

Re: Android part 2

Posted: 21 Nov 2019, 09:21
by pulion
xyzz wrote:
21 Nov 2019, 02:21
pulion wrote:
13 Nov 2019, 13:55
Thank you very much for the work done on the project. Will full support for shaders and bump mapping to the port be introduced in the near future?
This would have to come from somebody other than me as I do not have time nor desire to work on these features. From what I've seen on discord, people did manage to get shaders working; not sure about bump mapping.
What kind of discord channel are you talking about? And is there a link to a topic that discussed the launch of shaders on OpenMW for Android?