Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
MountainMan
Posts: 11
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan » 21 Aug 2019, 14:19

reddragon72 wrote:
18 Aug 2019, 18:13
MountainMan wrote:
18 Aug 2019, 03:13
xyzz wrote:
18 Aug 2019, 02:10
https://github.com/xyzz/openmw-android/ ... 23-nightly
- Updated OpenMW to ee5b81470c9e9bc1240f43a218cd0f1fb8ef7b64
- Updated osg to 3.6.4
- Updated gl4es to ebb7dd232fc50cd1698a602723166fcb96443116
- Updated freetype2 to 2.10.1
- Updated ffmpeg to 4.2
I deleted my previous versions of the .apk and installed the new 0.46.0-23-nightly.

I ran new apk ... no change reset configs and tried again... no change.....

It is still reporting:
BSA ERROR:
File too small to be valid BSA archive .........

TNX
Do the files sizes match?
Download Total Commander and go to the directory and long press on the file and look at the size and ensure it matches the PC file size.

Which file is it?
The file is the Morrowind.bsa file as above.............

Using windows explorer both files (PC and Android) are 310,459,500 in size.

MountainMan
Posts: 11
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan » 21 Aug 2019, 14:25

I just tried .24-nightly ....... no change.

reddragon72
Posts: 35
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 » 31 Aug 2019, 13:37

MountainMan wrote:
21 Aug 2019, 14:25
I just tried .24-nightly ....... no change.
Internal storage or external sdcard?

If external then what is the file format, ntfs fat32?

MountainMan
Posts: 11
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan » 31 Aug 2019, 20:58

reddragon72 wrote:
31 Aug 2019, 13:37
MountainMan wrote:
21 Aug 2019, 14:25
I just tried .24-nightly ....... no change.
Internal storage or external sdcard?

If external then what is the file format, ntfs fat32?
The Morrowind folder on the root of the Android and is on an external card which was set up as internal storage.

I get the same error message from either location.

xyzz
Posts: 142
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 16 Sep 2019, 21:55

https://github.com/xyzz/openmw-android/ ... 25-nightly
- Updated OpenMW to dd6c21ad811bcdb615dddc834a70dff2ad38b1bb
- Updated gl4es to bcf5a06a2f35cb9a0f6124b705fdfdf9650aae84

Pokejoejo
Posts: 1
Joined: 18 Sep 2019, 06:51

Re: Android part 2

Post by Pokejoejo » 18 Sep 2019, 06:55

So I want to mod my Morrowind using OpenMw, but I also want to port the same build over to android. I've heard performance is pretty good and I've got an S10+. Just wondering if anyone can tell me what kind of performance to expect if I use a guide like this one: https://modding-openmw.com/about/

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