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Re: Android part 2
Posted: 19 May 2019, 20:32
by Laicus
Sisah wrote: ↑19 May 2019, 19:59
normal and parallax seems to work with lysol texture packs and Lougian's landscape retexture (for openmw)
Yes, Lysol textures work, but alpha channel is black.
Re: Android part 2
Posted: 20 May 2019, 18:32
by Sisah
How you mean "alpha is black", some specular maps show as black textures, i disabled them.
Re: Android part 2
Posted: 20 May 2019, 20:25
by Laicus
Sisah wrote: ↑20 May 2019, 18:32
How you mean "alpha is black", some specular maps show as black textures, i disabled them.
This is Lysol guar skin banners, it does not have a specular map, but textures are black.
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Spoiler: Show
- Screenshot_2019-05-20-22-14-21-955_is.xyz.omw_nightly.png (858.36 KiB) Viewed 4901 times
And on my phlegmatic Mi Max 3 fps drops catastrophically.
Re: Android part 2
Posted: 23 May 2019, 18:31
by Adagio
I've been using OpenMW ver 43 on Android. Just now came across OMW Nightly ver 46 and seem to have an issue with a race repkacer, Shadowscales, my book replacer and my Dark Brotherhood armor/weapon replacer... yet all my other tevture replacers are showing up fine. Any ideas? I'm wondering if it's an esp load order problem and I don't see how to adjust load order in Nightli as I did in OpenMW. Appreciate yalls help.
Re: Android part 2
Posted: 23 May 2019, 20:50
by thephantomfiddler
Do these icons look better than the ones currently?
Re: Android part 2
Posted: 24 May 2019, 03:50
by treio
thephantomfiddler wrote: ↑23 May 2019, 20:50
Do these icons look better than the ones currently?
I think the stylization makes some of the icons hard to read / too detailed for a small screen. I am also not sure what a few of them do. Here are the ones that are unclear:
-3 gems
-arrow pointer. Is that for the journal, like telling you where to go?
-banana / slash mark
-eye icon. Isn't there already a magic icon in the bottom right?
-two slashes on top right
-the jump icon looks like crouching rather than jumping
Re: Android part 2
Posted: 27 May 2019, 18:38
by laharl22
what is the setting in config file for maximum viewing distance please ?i have the rebirth mod and a game with tr mod
Re: Android part 2
Posted: 30 May 2019, 11:27
by Destroyer5150
.
Re: Android part 2
Posted: 02 Jun 2019, 17:09
by xyzz
https://github.com/xyzz/openmw-android/ ... 20-nightly
- Updated gl4es to 152d17667a0d0521361faf0294f41263db6c56f5
- Updated OpenMW to 2436652181b339f237ef62395c24ad3d0e3b7c8e
Re: Android part 2
Posted: 03 Jun 2019, 08:36
by Destroyer5150
.