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Re: Android part 2

Posted: 25 Dec 2018, 17:30
by xyzz
Make sure to click "reset settings" when you update, otherwise preload won't get disabled.

Re: Android part 2

Posted: 25 Dec 2018, 17:42
by MistFuror
xyzz wrote: 25 Dec 2018, 17:30 Make sure to click "reset settings" when you update, otherwise preload won't get disabled.
Did that as well, still no luck

Re: Android part 2

Posted: 26 Dec 2018, 06:08
by xyzz
Hmm, that's weird. Can you get a logcat of the crash?

Re: Android part 2

Posted: 26 Dec 2018, 11:35
by MistFuror
xyzz wrote: 26 Dec 2018, 06:08 Hmm, that's weird. Can you get a logcat of the crash?
Sure thing, here it is (had to upload it to google drive, the log's quite big) https://drive.google.com/file/d/1qhRasX ... sp=sharing

Re: Android part 2

Posted: 26 Dec 2018, 17:45
by Nikolay76rus
Android 7.0 arm7 version 0.43, no vater visible

Re: Android part 2

Posted: 26 Dec 2018, 19:23
by pulion
xyzz wrote: 25 Dec 2018, 01:06 New build, download from https://github.com/xyzz/openmw-android/ ... -debug.apk
- Added a new option to enable/disable preloading. Preloading is disabled by default as it's been reported to cause numerous crashes.
- Downgraded mainline OSG to 3.6.2
- Updated Android NDK to r18b
Hey. You can ask you to port the function of automatically adding mods and saving the file config to the new version of the application. sorry for my English.

Re: Android part 2

Posted: 26 Dec 2018, 19:39
by xyzz
MistFuror wrote: 26 Dec 2018, 11:35
xyzz wrote: 26 Dec 2018, 06:08 Hmm, that's weird. Can you get a logcat of the crash?
Sure thing, here it is (had to upload it to google drive, the log's quite big) https://drive.google.com/file/d/1qhRasX ... sp=sharing
Looks like the usual renderer crash, can't really tell why without an asan/tsan/full heap dump. (Also, I realized I don't even have symbols for release - will try to get it fixed in the next build)

Re: Android part 2

Posted: 07 Jan 2019, 09:39
by pulion
Do you plan further support and project development? What are your plans for the near future? and by the way, thank you for the opportunity to play Morrowind on android. it's great!

Re: Android part 2

Posted: 07 Jan 2019, 11:40
by psi29a
For those interested, I've ported/moved our android repo to gitlab:
https://gitlab.com/OpenMW/android-port

I will making the one on github read-only in the future.

We can take advantage of Gitlab's pipelines (docker images) to build and host our build artifacts. :)

That way, when everything is in place we can have nightlies and all that fun stuff.

Re: Android part 2

Posted: 07 Jan 2019, 16:58
by arithmaldor
Is there any way to use a bluetooth controller to play, either with direct mapping or mapping to screen regions to emulate touch?