Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
Tecumseh1976
Posts: 24
Joined: 30 Mar 2019, 11:06

Re: Android part 2

Post by Tecumseh1976 »

Has anyone successfully installed the MOD Tamriel Rebuilt on their Android device? I wanted to check before I dive into it.
Laicus
Posts: 88
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus »

Tecumseh1976 wrote: 03 May 2019, 18:32 Has anyone successfully installed the MOD Tamriel Rebuilt on their Android device? I wanted to check before I dive into it.
Yes, TR is working fine, but it needs a very powerful device, in some cities a terrible fall in FPS.
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

xyzz wrote: 03 May 2019, 16:11 There were no changes that could affect performance between this and the previous release.
with a drop in performance, I can accept it. But is it possible to somehow eliminate the leakage of RAM?
xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz »

pulion wrote: 03 May 2019, 20:38
xyzz wrote: 03 May 2019, 16:11 There were no changes that could affect performance between this and the previous release.
with a drop in performance, I can accept it. But is it possible to somehow eliminate the leakage of RAM?
If you can reproduce it on desktop openmw, report it to openmw developers. Otherwise, I don't really have time nor desire to work on engine renderer/performance/memory/etc stuff.
xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz »

https://github.com/xyzz/openmw-android/ ... v0.46.0-15
- Added an option to enable unsafe graphics optimizations. This improves performance at the cost of possibly less stability. This option is disabled by default.
- Added a "mouse" UI button to hide all UI components so that it's easier to control menus with touch
- Implemented the About dialog
- Fixed a bug where UI scaling wouldn't always apply
- Fixed an issue where the right joystick would behave differently on different DPI screens
- Fixed a bug where the game would crash after exiting if a fatal error has occurred
- Fixed blurry icons on older versions of Android
- Fixed a bug where the game couldn't be resumed with the launcher icon
- Updated OpenMW to 4f74d09179bf3a9540d58887adc3a6e8ca76b0e5
Xlo
Posts: 4
Joined: 04 May 2019, 00:41

Re: Android part 2

Post by Xlo »

Downloaded newest fork and keep getting an error. [0.46.14]
Assuming im missing the delete button added to spell menu. Can not for the life of me get the game to load to title screen. Crashes as soon as it finshes my load order.

Downloading 0.46.15 now to see if it fixes the fatal error as ive realized you just been added.
Attachments
openmw.log
(6.12 KiB) Downloaded 124 times
Screenshot_2019-05-03-19-39-50.png
Screenshot_2019-05-03-19-39-50.png (534.16 KiB) Viewed 2874 times
xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz »

Xlo wrote: 04 May 2019, 02:03 Downloaded newest fork and keep getting an error. [0.46.14]
Assuming im missing the delete button added to spell menu. Can not for the life of me get the game to load to title screen. Crashes as soon as it finshes my load order.

Downloading 0.46.15 now to see if it fixes the fatal error as ive realized you just been added.
Reset your config files from the menu.
Xlo
Posts: 4
Joined: 04 May 2019, 00:41

Re: Android part 2

Post by Xlo »

Updated to 0.46.15
Tried running game got to posted picture again.
Reset config files
Game crashes upon hitting play now.
log says no content files loaded.

config file only has "# This is the user openmw.cfg. Feel free to modify it as you wish."

Replace with a back up of my old cofig file and once again getting the fatal error after load order is done loading before entering title screen.

All in all I am missing 3 items from what i gathered from the crash report.
*resources/shaders/shadowcasting_vertex.glsl (seems to be ignored)
*resources/shaders/shadowcasting_fragment.glsl (ignored)
*Error: MyGUI EXCEPTION : widget name 'DeleteSpellButton' in layout 'openmw_spell_window.layout' not found.
in MyGUI at /mnt/android-port/buildscripts/build/arm/openmw-prefix/src/openmw/apps/openmw/mwgui/layout.cpp (line 77) [This one is the one crasing me out
Attachments
Screenshot_2019-05-03-19-39-50.png
Screenshot_2019-05-03-19-39-50.png (534.16 KiB) Viewed 2846 times
Laicus
Posts: 88
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus »

Thank you very much! New build is great! With "unsafe graphics optimizations" option enabled, performance has improved markedly.
laharl22
Posts: 2
Joined: 04 May 2019, 07:26

Re: Android part 2

Post by laharl22 »

How to have a morrowind ini files without pc please?
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