reddragon72 wrote: ↑16 Apr 2019, 18:32
UPDATE: now everything is whited out. I need to roll back one build and see what happens.
This is a fog problem in GLES2 with a large drawing distance, you need to turn on the "distant fog" and set the values so that from the beginning to the end of the fog there is not more than 16000.
Example:
[Fog]
use distant fog = true
distant land fog start = 164000
distant land fog end = 180000
distant underwater fog start = -1024
distant underwater fog end = 15000
distant interior fog start = 32768
distant interior fog end = 32768
Or switch to GLES1, with a drawing distance greater than 50000, water is almost not buggy, but shaders do not work (but fps is higher).
If nothing is visible underwater, in the openmw.cfg file, decrease values, for example, like this:
fallback = Water_UnderwaterSunriseFog, 1.5
fallback = Water_UnderwaterDayFog, 1.5
fallback = Water_UnderwaterSunsetFog, 1.5
fallback = Water_UnderwaterNightFog, 1.5
fallback = Water_UnderwaterIndoorFog, 1.5
And read private message.