Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
cuttoir
Posts: 4
Joined: 08 May 2019, 13:04

Re: Android part 2

Post by cuttoir »

Sorry for all the comments, getting to grips! Thank you to all those that have helped.
I've installed a few mods, specifically:
Official Mods
Optimisation Patch
MCA
Tamriel Rebuilt
Delayed DB
Accuracy

Since this I am having slight stability issues (occasional crashing) where before there was none. I understand this is the Fun of mods, but which of these is the most likely culprit? My beta of Tamriel R or MCA, hopefully MCA.
Laicus
Posts: 88
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus »

cuttoir wrote: 08 May 2019, 19:24 Since this I am having slight stability issues (occasional crashing) where before there was none. I understand this is the Fun of mods, but which of these is the most likely culprit? My beta of Tamriel R or MCA, hopefully MCA.
I have installed Tamriel Rebuilt and Morrowind Optimization Patch, no crashes.
Highly recommend:
Patch for Purists https://www.nexusmods.com/morrowind/mods/45096
Project Atlas https://www.nexusmods.com/morrowind/mods/45399 (if you don't use retextures)
cuttoir
Posts: 4
Joined: 08 May 2019, 13:04

Re: Android part 2

Post by cuttoir »

Laicus wrote: 08 May 2019, 20:41 I have installed Tamriel Rebuilt and Morrowind Optimization Patch, no crashes.
Highly recommend:
Patch for Purists https://www.nexusmods.com/morrowind/mods/45096
Project Atlas https://www.nexusmods.com/morrowind/mods/45399 (if you don't use retextures)
Thank you for this! I think it may have been MCA, which considering what it does is not surprising.
xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz »

nocriss wrote: 08 May 2019, 18:13 i updated from 0.43 to 0.46.0-17 and it run much better(no more crash). but the ingame setting like View Distance are not getting saved. also the last save use to be selected when i open the game now i have to select Character and save.

there used to be a setting.cfg file which seem to hold these setting. the new folder is.xyz.omw is basicly empty. I guess most of the file are now in the innacessible partition. since my phone isn't rooted i don't have access to any of this. Is there a workaround? will we need root access to configure ingame setting in the future?
The settings are only saved if you exit the game using the pause menu -> exit option. In this case, the user settings.cfg will be created under /sdcard/omw that you can customize. Of course, you can also create the file yourself.
ValkyrWarrior
Posts: 22
Joined: 09 May 2019, 00:40

Re: Android part 2

Post by ValkyrWarrior »

Hello. Found out about this a few months ago, but decided to try now; works like a charm on my low end tablet! If charm means low but tolerable framerates.

I installed the Morrowind Optimization Patch, after running around to make sure everything was fine and dandy. I installed Core, and the optional tree patch. After I installed both, the game seems to crash on outdoor cells, while indoor cells have the same performance as before.

I would like to know what's causing the crashes before I go off and install more optimizations like Project Atlas. Running on a Lenovo Tab 10.
reddragon72
Posts: 60
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 »

And all that are new here don't forget that you can sync your saves VIA OneDrive or Google Drive or DropBox between your PC install and Android install and take your games with you!

I am doing that today and it is really bad arse to play at home then on breaks at work head off on a quest I started and maybe even finish it!
Aggrohamtaro
Posts: 7
Joined: 09 May 2019, 05:49

Re: Android part 2

Post by Aggrohamtaro »

pulion wrote: 07 May 2019, 14:55
Cytryn wrote: 07 May 2019, 10:36
pulion wrote: 07 May 2019, 07:50
Video test for example: https://youtu.be/4frr5R17bVU
Which grass, flora, trees mods are you using? (cant sent private messeges for now)

I agree last build is almost perfect.
Thanks XYZZ :D
I made a new build, in which I used more than 50 mods. You can download my builds here: http://4pda.ru/forum/index.php?showtopi ... p=85046332 . In the near future I plan to place there another assembly with better textures.
Other Morrowind assemblies can also be discussed in this forum and ask for help from the community.
The download seems broken.
Which ground cover mod are you using ?

Cheers
Cytryn
Posts: 3
Joined: 03 May 2019, 13:50

Re: Android part 2

Post by Cytryn »

Aggrohamtaro wrote: 09 May 2019, 05:50
The download seems broken.
Which ground cover mod are you using ?

Cheers
This is Aesthesia Groundcover - grass mod for Vanill regions but it seams texture/grass files are changed to lighter like 1,4 MB each.
gaialily
Posts: 8
Joined: 04 May 2019, 20:30

Re: Android part 2

Post by gaialily »

This mod doesn't require MGE XE ?
reddragon72
Posts: 60
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 »

gaialily wrote: 09 May 2019, 18:32 This mod doesn't require MGE XE ?
viewtopic.php?t=5735

Seems it's not a requirement.
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