Hey,
is it possible to build a version whioch uses OpenGL instead of GLES?
I own a Shield TV which does fully support OpenGL 4
Android part 2
Re: Android part 2
Why do you want to use OpenGL instead of GLES? Doesn't your tv support GLES?
Re: Android part 2
Hi there is a way to play this on android with italian patches? I've gog version, i've downloaded the patch online and patched the game on pc all works fine, i've copied the morrow folder with new files, the game start normally, but in english. So can i modify something for play in italian?
Thanks
Thanks
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Android part 2
It's possible of course, but since nvidia devices are the only ones which support opengl, and nvidia has seemingly given up on android, it does not seem to me to be a worthwhile time investment.nodisknofun wrote: ↑09 Apr 2019, 08:55 Hey,
is it possible to build a version whioch uses OpenGL instead of GLES?
I own a Shield TV which does fully support OpenGL 4
-
- Posts: 60
- Joined: 06 Apr 2019, 20:11
Re: Android part 2
This may have gotten lost on the last page due to my screw up with the picture so I am posting it here to see if there is a fix or a bug to report.
Thanks that worked great! Set it to 2.0 and all is good.
Now I started messing with the water. OGL2 and water reflection all on.
I see this.
Thanks that worked great! Set it to 2.0 and all is good.
Now I started messing with the water. OGL2 and water reflection all on.
I see this.
- sandstranger
- Posts: 438
- Joined: 19 May 2014, 19:53
- Location: Oblivion
Re: Android part 2
A lot of android devices supports vulkan now.AnyOldName3 wrote: ↑09 Apr 2019, 16:53Lots of the Android-specific bugs are due to the OpenGL-to-GLES translation system we're using. In theory, switching to regular OpenGL (if available) would immediately fix those issues.
https://github.com/vsg-dev/VulkanSceneGraphPrototype
And now osg prototype, with using vulkan, is available.
- AnyOldName3
- Posts: 2678
- Joined: 26 Nov 2015, 03:25
Re: Android part 2
VulkanSceneGraph isn't close to being ready yet and is still missing a lot of stuff that OSG has. As well as that, while it's intended to be roughly similar to OSG when it's done, it's not going to be a trivial replacement - a lot of OpenMW will need rewriting in order to be compatible. It'll be a similar amount of work to the switch from OGRE3D to OSG, although some aspects should be a bit simpler as some design choices are going to be more similar than OSG and OGRE are.
It's also not going to be a magic bullet for all Android issues, either. Typically, Vulkan drivers on Android are even buggier than their GLES counterparts, even though part of the design philosophy of Vulkan was that it should be much easier to write conformant drivers.
It's also not going to be a magic bullet for all Android issues, either. Typically, Vulkan drivers on Android are even buggier than their GLES counterparts, even though part of the design philosophy of Vulkan was that it should be much easier to write conformant drivers.
Can't move
Hi, so I've got this problem with Morrowind on Android. The left on-screen joystick doesn't work so I can't move my character. The joystick doesn't seem to be mapped correctly as when I try to change the "forward" button to some other key it works. Please help!
-
- Posts: 60
- Joined: 06 Apr 2019, 20:11
Re: Can't move
Are you using a nightly build?
If so roll back the release from here. https://github.com/xyzz/openmw-android/releases
There are also some posts in here viewtopic.php?f=47&t=5626 that talk about that issue but I believe it was nightly builds that caused the issue.