Re: OpenMW Andriod -- Graphics Issues... Any Ideas?
Posted: 15 Nov 2018, 15:50
Thank you for taking the time to post.
We'll make something work!
We'll make something work!
Code: Select all
vec3 scatterColour = mix(vec3(SCATTER_COLOUR)*vec3(1.0,0.4,0.0), SCATTER_COLOUR, clamp(1.0-exp(-sunHeight*SUN_EXT), 0.0, 1.0));
// fresnel
- float ior = (cameraPos.z>0.0)?(1.333/1.0):(1.0/1.333); // air to water; water to air
+ float ior = (cameraPos.z>0.0)?(1.333/1.0):(1.450/1.0); // air to water; water to air
float fresnel = fresnel_dielectric(vVec, normal, ior);
fresnel = clamp(fresnel, 0.0, 1.0);