OpenNuka

For new and upcoming OpenMW branches and ports; move fast and break things!
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psi29a
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Re: OpenNuka

Post by psi29a »

Nothing wrong with coordinating here, it is why this forum exists actually. :)
TheGrimblade
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Joined: 04 Aug 2017, 01:49

Re: OpenNuka

Post by TheGrimblade »

Nothing wrong with coordinating here, it is why this forum exists actually. :)
I agree wholeheartedly.
So these are some low-hanging fruits to people interested in working on this.

I suggest to pull cc9cii's down (git fetch cc9cii), then create a new branch on your local fork, then cherry-pick these commits then compile. If it compiles without errors, create a PR or MR :)
I asked because I was thinking about trying my hand at it. I realized from looking through his file structure that there were dependencies based on Ogre3D. I might try my hand at this over the weekend, but I make no promises. I'll come back with any progress I make.
StevenC21
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Joined: 07 Oct 2018, 22:30

Re: OpenNuka

Post by StevenC21 »

Alright, whats your Discord CaveDoctor? I can give you mine, if you would prefer that though.
Waratzhs
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Joined: 02 Aug 2018, 14:34

Re: OpenNuka

Post by Waratzhs »

Hey CaveDoctor, can you share us the link of the Discord server ? :)))
CaveDoctor
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Joined: 17 Sep 2018, 13:49

Re: OpenNuka

Post by CaveDoctor »

The Server is called OpenNuka, my handle is CaveDoctor, 1061.
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TheMan
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Re: OpenNuka

Post by TheMan »

Hi CaveDoctor, can you post a link to the Discord server, Thanks :D
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Azdul
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Joined: 28 Dec 2018, 13:44

Re: OpenNuka

Post by Azdul »

FYI: Upcoming OpenMW 0.46 will understand BSA archive format used in Oblivion, Fallout 3, Fallout NV and Skyrim.
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psi29a
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Re: OpenNuka

Post by psi29a »

Reviewed and merged. :)
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