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Re: [WIP] Android port testing
Posted: 28 Feb 2018, 10:11
by Rewike
Dear developer, I really liked your project, could you make a normal management and make it a touch
Re: [WIP] Android port testing
Posted: 02 Mar 2018, 04:25
by xyzz
I've updated the first post with the new release. The changes are:
* It doesn't overwrite your config file on every run anymore
* Fixed a crash when "Hide onscreen buttons" is selected
* Encoding UI option should actually do something now
* Updated to latest openmw, 29101607c6cbadb4cd4b58f9def353f69842ba71 + 852a66b0b49c03def8cd1bb83f558e833977aab7
Re: [WIP] Android port testing
Posted: 02 Mar 2018, 09:39
by krupepe55
Glad to hear that. I will going to test it today, I finished number of quest, almost all thieves guild and without any major crashes nor bugs. You've done great job, thank you.
I notice difference between latest version (bottom) and previous one (on top of the picture), on both i have set gui on 2.0, but you can see that inventory, map etc window have different dimensions. I know that windows settings is in some cfg file, so I will try to fix it somehow.
https://imgur.com/gallery/GM26i
Edit: I change it to my preference, its [windows] settings, maybe its changed for some reason.
Re: [WIP] Android port testing
Posted: 02 Mar 2018, 23:39
by xyzz
I think the positions were changed in
https://github.com/OpenMW/openmw/commit ... 8cead95e69 you can see the old values there and revert your local settings.cfg to them.
Re: [WIP] Android port testing
Posted: 03 Mar 2018, 01:07
by Rewike
I join the question, I have the same problem .. all the windows have become small .. before it was normal. please return back ..
Re: [WIP] Android port testing
Posted: 03 Mar 2018, 10:07
by krupepe55
Just edit your settings.cfg and add this at the end
-
Spoiler: Show
-
[Windows]
# Location and sizes of windows as a fraction of the OpenMW window or
# screen size. (0.0 to 1.0). X & Y, Width & Height.
# Stats window displaying level, race, class, skills and stats.
stats x = 0.0
stats y = 0.0
stats w = 0.375
stats h = 0.4275
# Stats window pin status
stats pin = false
# Spells window displaying powers, spells, and magical items.
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
# Spells window pin status
spells pin = false
# Local and world map window.
map x = 0.625
map y = 0.0
map w = 0.375
map h = 0.5725
# Map window pin status
map pin = false
# Dialog window for talking with NPCs.
dialogue x = 0.095
dialogue y = 0.095
dialogue w = 0.810
dialogue h = 0.810
# Alchemy window for crafting potions.
alchemy x = 0.25
alchemy y = 0.25
alchemy w = 0.5
alchemy h = 0.5
# Console command window for debugging commands.
console x = 0.0
console y = 0.0
console w = 1.0
console h = 0.5
# Player inventory window when explicitly opened.
inventory x = 0.0
inventory y = 0.4275
inventory w = 0.6225
inventory h = 0.5725
# Inventory window pin status
inventory pin = false
# Player inventory window when searching a container.
inventory container x = 0.0
inventory container y = 0.4275
inventory container w = 0.6225
inventory container h = 0.5725
# Player inventory window when bartering with a shopkeeper.
inventory barter x = 0.0
inventory barter y = 0.4275
inventory barter w = 0.6225
inventory barter h = 0.5725
# Player inventory window when trading with a companion.
inventory companion x = 0.0
inventory companion y = 0.4275
inventory companion w = 0.6225
inventory companion h = 0.5725
# Container inventory when searching a container.
container x = 0.25
container y = 0.0
container w = 0.75
container h = 0.375
# NPC inventory window when bartering with a shopkeeper.
barter x = 0.25
barter y = 0.0
barter w = 0.75
barter h = 0.375
# NPC inventory window when trading with a companion.
companion x = 0.25
companion y = 0.0
companion w = 0.75
companion h = 0.375
Re: [WIP] Android port testing
Posted: 03 Mar 2018, 11:44
by Rewike
krupepe55 wrote: ↑03 Mar 2018, 10:07
Just edit your settings.cfg and add this at the end
-
Spoiler: Show
-
[Windows]
# Location and sizes of windows as a fraction of the OpenMW window or
# screen size. (0.0 to 1.0). X & Y, Width & Height.
# Stats window displaying level, race, class, skills and stats.
stats x = 0.0
stats y = 0.0
stats w = 0.375
stats h = 0.4275
# Stats window pin status
stats pin = false
# Spells window displaying powers, spells, and magical items.
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
# Spells window pin status
spells pin = false
# Local and world map window.
map x = 0.625
map y = 0.0
map w = 0.375
map h = 0.5725
# Map window pin status
map pin = false
# Dialog window for talking with NPCs.
dialogue x = 0.095
dialogue y = 0.095
dialogue w = 0.810
dialogue h = 0.810
# Alchemy window for crafting potions.
alchemy x = 0.25
alchemy y = 0.25
alchemy w = 0.5
alchemy h = 0.5
# Console command window for debugging commands.
console x = 0.0
console y = 0.0
console w = 1.0
console h = 0.5
# Player inventory window when explicitly opened.
inventory x = 0.0
inventory y = 0.4275
inventory w = 0.6225
inventory h = 0.5725
# Inventory window pin status
inventory pin = false
# Player inventory window when searching a container.
inventory container x = 0.0
inventory container y = 0.4275
inventory container w = 0.6225
inventory container h = 0.5725
# Player inventory window when bartering with a shopkeeper.
inventory barter x = 0.0
inventory barter y = 0.4275
inventory barter w = 0.6225
inventory barter h = 0.5725
# Player inventory window when trading with a companion.
inventory companion x = 0.0
inventory companion y = 0.4275
inventory companion w = 0.6225
inventory companion h = 0.5725
# Container inventory when searching a container.
container x = 0.25
container y = 0.0
container w = 0.75
container h = 0.375
# NPC inventory window when bartering with a shopkeeper.
barter x = 0.25
barter y = 0.0
barter w = 0.75
barter h = 0.375
# NPC inventory window when trading with a companion.
companion x = 0.25
companion y = 0.0
companion w = 0.75
companion h = 0.375
in this config I have 4 lines and everything .. but there is another name in the other config folder and that's when I replace the values with these and yes even on any game they are reset. does not work out in general
Re: [WIP] Android port testing
Posted: 03 Mar 2018, 13:14
by krupepe55
It work for me, are you on the latest debug build? If you add these in settings.cfg then diferent values in settings-default.cfg doesnt matter, because.
# WARNING: If this file is named settings-default.cfg, then editing
# this file might have no effect, as these settings may be overwritten
# by your user settings.cfg file
Re: [WIP] Android port testing
Posted: 03 Mar 2018, 13:49
by Rewike
krupepe55 wrote: ↑03 Mar 2018, 13:14
It work for me, are you on the latest debug build? If you add these in settings.cfg then diferent values in settings-default.cfg doesnt matter, because.
# WARNING: If this file is named settings-default.cfg, then editing
# this file might have no effect, as these settings may be overwritten
# by your user settings.cfg file
Everything, I figured it out) thank u
Re: [WIP] Android port testing
Posted: 03 Mar 2018, 15:57
by Capostrophic
Haha, whoops, did not see that coming.
I suppose the best I can do is to make the inventory space three icons tall and make the inventory window slightly wider to fix the cut-off armor rating and [Misc] button. Does this look ok?
Edit: the problem is, it won't look right on PCs then. I suppose you could wait until GUI scaling feature is more fleshed out.