Oculus Quest VR port

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tomtastico
Posts: 1
Joined: 11 Aug 2019, 19:03

Oculus Quest VR port

Post by tomtastico » 11 Aug 2019, 19:07

Hello, given that OpenMW works in Android, how feasible could be a port to Oculus Quest, to be able to play in VR?

I tried running the current Android version and it worked fine in 2D mode (Oculus TV), just like in a phone. So I think it's a matter of adding the VR bindings and controls.

cercata
Posts: 4
Joined: 29 Jul 2019, 11:50

Re: Oculus Quest VR port

Post by cercata » 11 Sep 2019, 12:14

The ball is now on Facebook's roof:
"Oculus says they plan to provide runtime support for apps built for OpenXR on Rift and Quest later this year."

https://www.roadtovr.com/openxr-0-9-pro ... entations/

Rift port was technically posible since some time ago, but it wasn't done because some supposed licensing problems between GPL and the Oculus SDK, and with OpenXR that shouldn't be a problem anymore

carademono
Posts: 2
Joined: 15 Oct 2020, 15:34

Re: Oculus Quest VR port

Post by carademono » 15 Oct 2020, 15:39

I know that there's a VR fork in progress... Will it only support PCVR or will it also support the Oculus Quest? I just got my Quest 2 and OpenMW on this device would be... something.

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AnyOldName3
Posts: 1945
Joined: 26 Nov 2015, 03:25

Re: Oculus Quest VR port

Post by AnyOldName3 » 15 Oct 2020, 18:13

I'm not convinced the Quest running on its own is actually powerful enough to run OpenMW at a VR-friendly framerate, so even if it becomes possible, I wouldn't expect it to be a good experience.
AnyOldName3, Master of Shadows

carademono
Posts: 2
Joined: 15 Oct 2020, 15:34

Re: Oculus Quest VR port

Post by carademono » 15 Oct 2020, 19:53

That's a shame :cry: But would that be the case even for the Quest 2? Its processor feels waaaay more powerful than the original Quest. It might be able to run vanilla unmodded OpenMW without too much strain.

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