Travelling Merchants 2.3 - Freeze the Game

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Vinditus
Posts: 7
Joined: 29 Mar 2017, 12:38

Travelling Merchants 2.3 - Freeze the Game

Post by Vinditus »

Greetings,

Playtesting, I encountered an hard freeze, caused by the mod "Travelling Merchants 2.3" found here:
http://mw.modhistory.com/download-37-15577

The NPC "Dalnasa Rathan" is there three time.
Command "ori" don't work on her.
Whenever she greets the player, the game freeze. Console may still be accessed, sounds be heard, but the player can't move and time is frozen.

Tested with CREL for a fast start and this plugin, on the latest Windows nightly.

Fast testing:
>Install the mod
>coc suran
>go to greet distance near Suran entrance, and the game will freeze.

PS: OpenMW log: https://pastebin.com/Ms8tsyvP
Last edited by Vinditus on 02 Jan 2020, 11:16, edited 1 time in total.
Loriel
Posts: 179
Joined: 28 May 2015, 00:44

Re: Travelling Merchants 2.3 - Luce Edit Freeze the Game

Post by Loriel »

I believe the problem lies in the underlying mod, Travelling Merchants.

Thanks for providing the error log, which points to the cause. The following lines recur repeatedly:

Code: Select all

Error: _hb_slavetrader2[local variables] line 1194, column 1 (): incomplete string or name
Error: _hb_slavetrader2[local variables] line 1194, column 1 (): Syntax error
Error in frame: Compile error
Error: _hb_slavetrader2[local variables] line 1194, column 1 (): incomplete string or name
Error: _hb_slavetrader2[local variables] line 1194, column 1 (): Syntax error
Error in frame: Compile error
Looking at the source, which is line 1194 in the script _hb_slavetrader2:

Code: Select all

if ( HB_SlaveRoute == 2 )
		HB_jrakha"->AIWander 0, 0, 0, 0, 20, 10, 20, 10, 10. 0
	elseif ( HB_SlaveRoute == 5 )
The middle line of those 3 (Line 1193) has mismatched quotes - adding quotes at the beginning fixes the error.

However, running the mod through "verify" in the construction set lists a large number of errors which would also need fixing.

Hope that helps
Loriel
Vinditus
Posts: 7
Joined: 29 Mar 2017, 12:38

Re: Travelling Merchants 2.3 - Luce Edit Freeze the Game

Post by Vinditus »

Thank you for your reply.
It does seems that error is from the original mod, and that there is many other errors when checking in the OpenCS.

Editing that line fixed the freeze, I will see if I encounter other issues.
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SnowyEgrett
Posts: 2
Joined: 19 Jan 2020, 17:08

Re: Travelling Merchants 2.3 - Freeze the Game

Post by SnowyEgrett »

Greetings,
today I uploaded a version of TravelingMerchants on Nexus:
https://www.nexusmods.com/morrowind/mods/47529

If you are interested, please try it, I would like to know if my fixes work for someone else than me and how well.
How does the saying goes? It works on my machine. 8-)
Esternocleido
Posts: 1
Joined: 25 May 2020, 00:08

Re: Travelling Merchants 2.3 - Freeze the Game

Post by Esternocleido »

Had the same problem, But I downloaded your fix and it works perfectly, thanks for your effort.
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