Nathaniel's Balmora Candle Shop, Pelagiad Townhouse and Vos Apartment
Posted: 27 Nov 2019, 20:22
These three mods (one shop and two houses) utilize scripted lights which are designed to be toggled on and off. They work fine in vanilla engine, however all have issues in OpenMW. Balmora Candle Shop in particular is still playable, because the only problematic scripted light is located upstairs, behind a locked door and is not crucial to the gameplay. However, the houses rely on these lights exclusively and are therefore currently considered "broken".
Mods in question:
http://www.mw.modhistory.com/download-98-13094
http://www.mw.modhistory.com/download-44-13128
http://www.mw.modhistory.com/download-98-14016
Normal behaviour: lights like sconces and chandeliers are activated with spacebar, changing their lit-unlit status and representing it via custom icon. You can change their state any time you want.
Behaviour in OpenMW: lights can change their state only once or twice per game session, and have trouble updating their icon until the game's next launch. So if you activated a candle, it will light up, but the icon will show "unlit" state. After that, you can do nothing to the light whatsoever. If you exit and the launch OpenMW again, you will find the light still in "lit" state, and the icon will be correctly updated this time. If you activate the light to unlit it, it will go off now and update its icon correctly once again. Then you can activate it into "lit" state once more, but the icon won't be updated and the light will again be irresponsive until the next session.
This is tested under Win7 x64 with OpenMW 0.46.0 Nightly. Both the log and console are oddly silent on this matter. I would appreciate any help to make these mods playable in OpenMW, though I am aware that severe scripting errors might be discovered, rendering it incurable.
Mods in question:
http://www.mw.modhistory.com/download-98-13094
http://www.mw.modhistory.com/download-44-13128
http://www.mw.modhistory.com/download-98-14016
Normal behaviour: lights like sconces and chandeliers are activated with spacebar, changing their lit-unlit status and representing it via custom icon. You can change their state any time you want.
Behaviour in OpenMW: lights can change their state only once or twice per game session, and have trouble updating their icon until the game's next launch. So if you activated a candle, it will light up, but the icon will show "unlit" state. After that, you can do nothing to the light whatsoever. If you exit and the launch OpenMW again, you will find the light still in "lit" state, and the icon will be correctly updated this time. If you activate the light to unlit it, it will go off now and update its icon correctly once again. Then you can activate it into "lit" state once more, but the icon won't be updated and the light will again be irresponsive until the next session.
This is tested under Win7 x64 with OpenMW 0.46.0 Nightly. Both the log and console are oddly silent on this matter. I would appreciate any help to make these mods playable in OpenMW, though I am aware that severe scripting errors might be discovered, rendering it incurable.